Demigods eh? You think every thing is going well and life is nice and quiet, then all of a sudden you're reminded that you've actually got to go and prove yourself and show how powerful you are in order to ascend to some kind of Pantheon type thing. Well, in Divinus you need to. Now, I don't want you to cringe when I mention this game, but Divinus from Lucky Duck Games seems to have crawled from the same evolutionary pool as Charterstone. Now that might be enough to have some of you wince slightly but hang fire. I'm very aware that not everyone had the best time from that game and time has seen it as more an experiment in gameplay than a direction to forge ahead with. What if I said that Divinus also seems to have inherited its mother's love of Carcassonne. Does that make you feel any better? I hope so. I really do. Divinus is another entry in the application based games that Lucky Duck Games are quietly and regularly producing from their studios. They seem to have
In the videogame world there are games that are seen as system sellers. Games which have such a huge fanbase that the mere fact of them appearing on that gaming platform creates one of the reasons for owning that system. Fans will play that game religiously and very rarely touch another game in the lifetime of that gaming machine. One of the biggest system sellers is the FIFA series of games. With yearly iterations and small changes made to how the game plays, it sells copies in the millions due to the huge football fanbase in the UK and Europe. It has always come as a surprise to me that football (or soccer if your an American who thinks a foot based sport comes with padding and helmets and ridiculous scoring), has never really appeared much as a genre with the tabletop space. I'm aware of the Blood, Guild and Dreadballs of this world, but they seem to be all riffing from the US running and tackling model. You would think that the hectic game of ninety minutes would be an easy sho