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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Solar Storm Kickstarter Preview - A Sideways Glance

In space no one can hear you apply sun screen.. Apologies for the frankly dreadful attempt to start off a first thoughts piece for Dranda Games and their game Solar Storm. A disaster averting sun spot of an adventure where factor 50 isn't going to cut it and winding down the window to let in a breeze might just cause slight chafing or actually third degree burns. Though bad intros aside, what we have here is mixture of card game and resource management with a theme that places you in red alert, trying to avoid an impending disaster as you attempt to restart your stalled spaceship as it crashes towards the sun. The ship is represented by a 3 x 3 grid of cards with the energy core in the centre, awaiting patiently for the other surrounding cards to divert power to it so you can get the hell out of there and save your burning soul. Each card has three spaces to represent potential damage as well as information on what resources are required in order to both repair and send

Airecon - Wandering Non Wizard Travels To Harrogate (Or There and Back Again)

It is a difficult thing to prepare for meeting people that so far, you have only really interacted with online. I'm happier to share a direct message, or Facebook chat, because you can't really see that what I've done is deleted the sentence some seven times before I sent it. It's allows me to self edit in so many ways on the fly. Even in the realms of the podcast, while I give the impression that the conversation is free flowing and goes anywhere, I don't necessarily have to worry about people experiencing what I'm actually like in real life. Every time I cringe at something I've said, every point where I want to beat myself up for being stupid, I can simply highlight the guilty sound wave and delete with the press of a button. The final version, a trimming down of potential embarrassment. The only person who knows at the time is the guest and so I pray for short term memory loss and forgiveness. Even if they do remember, it can later on be a little

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