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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Galileo Project Board Game Review - Sorry We Are French

Straight out the box Galileo Project makes no apologies for its attempt to be bold and brash when it hits your table. The main board will take up a decent amount of space lengthways, filling up spaces with cards and wooden tokens. Player boards shout at your with their Galilean moons of Jupiter. Multicolour disks and tokens sit out on the table ready to be moved and placed and in the middle of it all a rectangular box contains a treasure of poker chips. These megacredits have a reassuring tactile weight in your hand and you'll be forgiven if you spend more time flexing them between your fingers than you will having them simply sitting their placid on your spot on the table.  Galileo is all about the points. Building up an engine that slowly increases the power at your hands to create and develop on the four moons of Jupiter using a mixture of human specialists and machines. As the development of the moons grow, so does your abilities when you do take a turn, leading up to a points

Demeter Board Game Review - Sorry We Are French - Hachette Games

Stop being clever. Taking that into account, sometimes all I want is a game that is solid and bloody well good at what it does. Others throw at you what looks like an inaccessible pile of nonsense that baffles, while you try to translate what is on the table from the rulebook that is so much many confusion. I'm tired of innovation for innovation's sake. It happens you see. When we get a shiny new exciting genre, or an old genre that gains a bit of popularity and its taken and copied and then others take what they think are the fundamentals of what makes something fun. They twist it a bit too far and they mess it up and you're left with a tuna and banana pizza with a chocolate orange stuffed crust. If any one of you reading this thinks that sounds like a good idea, then I'm afraid I have to come after you. It's the rules you see. 'There's no need to apologise' is the first thing I mutter when I look over the rulebook for Demeter from Sorry We Are French,

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