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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Dark Imp Cracker Games - The Imp Box - The Dark Imp - Kickstarter Preview

This is the pre-production version of Dark Imp Cracker Games, so the art, rules and mechanics may be subject to change over the next couple of months. Therefore please treat this as a first thoughts piece, based on version of the game that we were provided with. We have not been paid for the preview. We also do not provide a full play by play explanation of the game, so not all mechanics may be mentioned in the preview. Tradition is a funny thing. Nothing highlights this more than one of the biggest festivals in the Christian calendar, Christmas time. Most of us realise as we get older, that it was probably placed around about the time of the Winter Solstice in order to take the wind out of the sails of that Pagan tradition. In order to drive people away from the natural and towards the 'spiritual'. Yet as time goes on, and we recognise the growing multiculturalism within our own societies, it becomes clearer that claiming the beginning of winter isn't very welcoming to an

Doughnut Dash - The Dark Imp - Board Game Review

It's like opening a box of doughnuts, but the doughnuts are in a cardboard box and there isn't one of those clear plastic windows that you can see inside. In this case you open the box and you think you've been faced with six boring old jam doughnuts, but then on lifting one of them up and taking a bite, you realise that you've opened the box upside down, because you've seen boxes like this before, and you've assumed that's how these things work. You have to admit to yourself that you got it wrong, but at least you've got a delicious doughnut, even if you have now got sprinkles and icing on your fingers plus a little bit of embarrassment.  I wasn't expecting what The Dark Imp were offering with Doughnut Dash. As a company who's main aim was to provide family board games to the masses, I was expecting something short and sweet and simple? The attraction to me was a chance to play something else with the family in these unusual times in lockdown. I

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