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Showing posts from May, 2021

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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Wildlands - The Ancients - Osprey Games - Board Game Review

This review is based on the final retail version of the game provided to us by the designer and publisher. We were not paid for this review. We give a general overview of the gameplay and so not all of the mechanical aspects of the game may be mentioned.  I have a recipe for a Jalfrezi dish that I make, using pork belly and various vegetables. I cheat with the sauce, as I've never got the entire knack of mixing the correct level of spices and tomatoes in order to make something worthy. It usually ends up tasting like weak ketchup, or has the the power to clean the chrome from a kitchen appliance. I know my limitations and I also know my limits and so I don't bother trying to emulate something I can pour from a jar that is going to help me on my way. I've experimented in adding asparagus and mini corn for texture, but I generally like to stick with sweet peppers, spring onions and finely diced mushrooms. I'll fry the ingredients to prepare them and then stick everything

Pilfering Pandas - Wren Games - Kickstarter Preview

This is the pre-production version of Pilfering Pandas, so the art, rules and mechanics may be subject to change over the next couple of months. Therefore please treat this as a first thoughts piece, based on version of the game that we were provided with. We have not been paid for the preview. We also do not provide a full play by play explanation of the game, so not all mechanics may be mentioned in the preview. The rain pours as you make your way around the animals, checking to make sure they're all safe and dry, while you realise the squelching feeling in your shoe is because that suspected worn sole has now upgraded itself to a full on hole. You keep reminding yourself that you're here because animals are your life, and what could be more nobler than looking after a collection of some of nature's finest? It makes putting up with the silly safari hat and knee high socks almost bearable, but in this current climate where you feel wetter than a sea lion's bathing suit

Rogue Heroes - Ruins of Tasos - Nintendo Switch Review

This review is based on the final retail version of the game provided to us by the designer and publisher. We were not paid for this review. We give a general overview of the gameplay and so not all of the mechanical aspects of the game may be mentioned.  There's a saying about managing expectations. When you're putting a creation out there to the masses and you're relying on the feedback of the bungled and the botched to measure if you got things right then be prepared for disappointment. Especially if that creation presses the nostalgia buttons for your audience. I see this more in videogames then I do in board games funnily enough, I've never seen a huge backlash for a board game that was similar to another game of the same mechanical genre even if they could almost be cardboard cousins. I don't know if it's because board gamers like more of the same, but are happy as long as the core similarities are represented well. In videogames, if you give the bold im

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