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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Arcane Blaster Casters Kickstarter Preview - Battle Boar Games - First Thoughts

Isn't fun a funny concept? The act of fun and the impact of fun itself, could be said to have at it's base level, very little practical use. It won't keep you warm on a cold winter's night nor put food in your hungry belly. Fun isn't always something that will have a lasting emotional impact, in fact, the crescendo of fun can last seconds as you slide down a snowy hill on a sledge, or witness a punchline of a joke slapping you hard in the face. So while it can make you happy for a while, you could argue that it is something that needs topped up on a regular basis. Fun reminds us that it's okay to stop and allow the ridiculous and entertaining to creep into our lives. Gene Wilder in Charlie and the Chocolate Factor states importantly that "A little nonsense now and then, is treasured by the wisest man." I've often tied in fun and nonsense together, as I've always tied in laughing, grinning and noise with fun. Board games are a dual faced f

The Artemis Project Board Game Review - Grand Gamers Guild

It's the year 2348, and rather than leaving Europe, we find ourselves going to Europa. The Artemis Project sees players take on the role of Stabilizers, attempting to create the most successful colony on the barely-habitable moon, Europa. Players will look to build structures both on land and in the ocean, recruit skilled colonists and send them out on expeditions and have them staff the buildings. Players will also gather resources which are used to pay for colonists, buildings and shelter, as well as potentially scoring victory points at the end of the game. Before the box is even open there's a level of anticipation based purely on the box art. It's very nice and nails the theme perfectly. Inside and it's not too shabby either. The 4 classes of colonists all have a unique meeple shape and colour, making it easy to identify them. The minerals, energy and toolkit components are good, if not spectacular. There are also building tiles, coming in two flav

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