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Showing posts from March, 2019

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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Dan Hughes First Impressions (Without Unboxing) (NOT A REVIEW)

In what can be said as a strange direction in the industry, I was recently sent a review copy of the latest version of Dan Hughes by Jude & Dilisio Games LLC which as you know has been on release for some time. Well I would probably say escaped rather than released, I wouldn't say sent, it was kind of a case of the local courier dropping a rather Hughish box outside the office where I work, ran the doorbell and dashed off in his van, laughing heartily, with a very familiar acting voice indeed.  In these situations, I normally have to answer joking questions from my boss, like 'What have you got delivered now for goodness sake?'   'Is this another wizard outfit'  'How come I'm obviously paying you too much money?' In this case the boss had nothing to say, and truth be told it was almost embarrassing to have such a large parcel in the office. Not as embarrassing as trying to get the box tied to the car, driving 20 miles per hour down the mot

Airecon - Wandering Non Wizard Travels To Harrogate (Or There and Back Again)

It is a difficult thing to prepare for meeting people that so far, you have only really interacted with online. I'm happier to share a direct message, or Facebook chat, because you can't really see that what I've done is deleted the sentence some seven times before I sent it. It's allows me to self edit in so many ways on the fly. Even in the realms of the podcast, while I give the impression that the conversation is free flowing and goes anywhere, I don't necessarily have to worry about people experiencing what I'm actually like in real life. Every time I cringe at something I've said, every point where I want to beat myself up for being stupid, I can simply highlight the guilty sound wave and delete with the press of a button. The final version, a trimming down of potential embarrassment. The only person who knows at the time is the guest and so I pray for short term memory loss and forgiveness. Even if they do remember, it can later on be a little

Teotihuacan: City of Gods - Review

Where do I start with Teotihuacan: City of Gods? Getting it on the table it looks equal parts complex and beautiful. Essentially a Euro, with elements of set collection, some tile laying and board which is a giant rondel the game offers a myriad of strategies to pursue in your bid to outscore your opponents. The game is based on the Aztec city of the same name (pronounced Tee-oh-tay-wah-Kan, I am reliably informed by a Mexican colleague), and in it players take on the role of families vying for favour by helping to build the pyramid in the city, whilst worshipping at various temples to gain the favour of the gods. The board itself has a scoring track on the outer edge, with the rondel inside that comprising 8 different areas where players can take actions. Moving in towards the centre there are also the three temple tracks, the Avenue of the Dead and the eclipse track, before slap bang in the centre is the pyramid. Gameplay The ultimate aim of the game is to outscore

Legends of Novus - FUNdaMENTAL games - First Impressions

The Legends of Novus from FunDaMental Games is one of those strange games where the theme, the promise of adventure, and the components make you fear that you’re about to be embroiled in a quest with the complexity of Mage Knight proportions. It talks a big game here, there are counters and decks of cards, a map with various locations to visit, and actions that will take you exploring or battling or finding equipment to help level up your character and complete your quest. It all looks like there’s going to be a need to watch playthrough videos. You’re going to have to bring in the Rodney or the Rahdo to help you figure things out. You might possibly end up putting it to one side and playing Scythe instead. It’s potentially that kind of a game, where you feel like the brain is going to be burning after 10 minutes of decisions. There will be analysis paralysis and tears. Swearing at your own ineptitude and all to the sound of a constant flickering rule book. But. It’s not

Flip & Find's Diner - Review

Flip & Find's Diner takes a game anyone with children will know - tile matching - and puts a little extra ingredient into the mix. Does this elevate it beyond that basic premise of finding matching tiles though and is it worth a mention in the crowded world of board games? Read on to find out. I first heard about Flip & Find's Diner on none other than We're Not Wizards back in March 2018. Gerald King III of Spontaneously Combustible Games was a guest talking about the forthcoming Kickstarter campaign for the game and I was impressed enough to back the campaign. The game duly arrived around the turn of the year and here are my thoughts. Game Setup & Gameplay As I said previously, at it's heart this is a tile matching game. 25 ingredient tiles are laid out face down in a 5 x 5 grid. Then the extra element comes in. 5 order cards are laid out at the bottom of the tile grid, face up. Alongside this a tip deck is placed face down. A player&#

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