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Divinus Board Game Review - Lucky Duck Games

Demigods eh? You think every thing is going well and life is nice and quiet, then all of a sudden you're reminded that you've actually got to go and prove yourself and show how powerful you are in order to ascend to some kind of Pantheon type thing. Well, in Divinus you need to. Now, I don't want you to cringe when I mention this game, but Divinus from Lucky Duck Games seems to have crawled from the same evolutionary pool as Charterstone. Now that might be enough to have some of you wince slightly but hang fire. I'm very aware that not everyone had the best time from that game and time has seen it as more an experiment in gameplay than a direction to forge ahead with. What if I said that Divinus also seems to have inherited its mother's love of Carcassonne. Does that make you feel any better? I hope so. I really do.  Divinus is another entry in the application based games that Lucky Duck Games are quietly and regularly producing from their studios. They seem to have

The Captain Is Dead - Board Game Review - AEG

As I look through my collection in the cupboard as I write this, I'm thinking that giving something a theme is maybe one of the easiest things to bestow upon some cardboard. It is all about art and tokens, and representation through the mechanics. And as long as there is enough of a tie in, then you'll just about get away with it. We've all spent time playing games where the theme was there, sitting at the table beside you, steadily getting more embarrassed as it realised that actually, it might have not bothered sitting down, as no one would have missed it if it never bothered its arse turning up. It doesn't effect the fun time had, but you could have still had that time without the need to think you were a pirate. In other games the theme takes you to a different level, almost making you live in the moment and for that briefest of seconds, the table falls away, and you're standing there. Then the game has clutched you in its hand, and it's slowly squeezin

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