The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they. I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth. For those unfamiliar with the videogame, you play
The crowd are baying for blood. They want a show and if you want to fight in front of Emperor Caesar in Rome you better give them one and be the last gladiator standing in the arena. Sweat runs into your eyes, your swords feel heavy in your hands and the taste of blood is in your mouth. Lucius Felix is advancing towards you, sword and shield in hand. Gladiatores: Blood For Roses is a tactical combat game for 2-5 players, pitting combatants against each other in the arena. The goal is to win favour during the event and be the last gladiator standing to win the most acclaim. Straight away, the game does a great job of emulating the combat of multiple fighters in the arena. Your hand of cards represents your stamina. The hand is made up of either attack, defense or effect cards and on each players turn they have the chance of attacking another gladiator by selecting a target and playing an attack card. Each attack card will list the card requirements from the defendi