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Showing posts from May, 2019

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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Gladiatores: Blood for Roses Kickstarter Preview - A Sideways Glance

The crowd are baying for blood. They want a show and if you want to fight in front of Emperor Caesar in Rome you better give them one and be the last gladiator standing in the arena. Sweat runs into your eyes, your swords feel heavy in your hands and the taste of blood is in your mouth. Lucius Felix is advancing towards you, sword and shield in hand. Gladiatores: Blood For Roses is a tactical combat game for 2-5 players, pitting combatants against each other in the arena. The goal is to win favour during the event and be the last gladiator standing to win the most acclaim. Straight away, the game does a great job of emulating the combat of multiple fighters in the arena. Your hand of cards represents your stamina. The hand is made up of either attack, defense or effect cards and on each players turn they have the chance of attacking another gladiator by selecting a target and playing an attack card.  Each attack card will list the card requirements from the defendi

Adventure Mart Kickstarter Preview - DigiSprite - A Sideways Glance

Every Time a Dungeon Quest becomes available an Adventure Mart from the greedy T-Corp appears, in order to capitalise on those adventurers out to seek their own version of fortune and glory. DigiSprite are bringing you the chance to run one of your own Adventure Marts so you can buy in stock, bring on staff and build a loyal customer base with the view of earn as much money as possible and all under the eye of your Dragon CEO. This is the second game that DigiSprite are looking to fund through Kickstarter after their first successful attempt for Doomsday Bots, the tower climbing, robot boss fighting card game which was successfully fulfilled last year. After a successful campaign on the crowdfunding platform, there is always a choice to either release something of a similar size, or upgrade and try for the next level up to see if that bigger title will work. It's interesting to see that  DigiSprite have decided to go for the latter in order to build on their previous success.

The Old Hellfire Club Kickstarter Preview - A Sideways Glance

'Aye! I said scuffling my way through what must have the best part of at least forty men, all armed with rapiers and skilled in the art of shuffling people off their mortal coil..' 'Ah, I think you'll find it was a group of urchins that were only armed with germs and the foulest of language'  'I think you'll find Madam, that there were at least twenty of them!!' 'I think you know that actually, you were chased down the street crying by an angry seamstress wielding a loaf of bread. You cried sir, and then ran into a lamp post.'  And this is pretty much how The Old Hellfire Club plays, a collection of tales and stretches of the truth, more akin to messages on the sides of buses, but this time you can call people on their fabrications and steal their drinking gin pennies while having a jolly good time while the nonsense progresses.  For those who are concerned about their ability to tell a tale as old time, do not fret nor

Solar Storm Kickstarter Preview - A Sideways Glance

In space no one can hear you apply sun screen.. Apologies for the frankly dreadful attempt to start off a first thoughts piece for Dranda Games and their game Solar Storm. A disaster averting sun spot of an adventure where factor 50 isn't going to cut it and winding down the window to let in a breeze might just cause slight chafing or actually third degree burns. Though bad intros aside, what we have here is mixture of card game and resource management with a theme that places you in red alert, trying to avoid an impending disaster as you attempt to restart your stalled spaceship as it crashes towards the sun. The ship is represented by a 3 x 3 grid of cards with the energy core in the centre, awaiting patiently for the other surrounding cards to divert power to it so you can get the hell out of there and save your burning soul. Each card has three spaces to represent potential damage as well as information on what resources are required in order to both repair and send

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