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Showing posts from February, 2021

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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Umbra Via - Pandasaurus Games - Tabletop Simulator Retail Preview - First Impressions

We played this version using Tabletop Simulator on Steam, so the art, rules and mechanics may possibly be subject to change. Therefore please treat this as a first thoughts piece, based on version of the game that we play with. We played the session with a representative from Pandasaurus Games. We have not been paid for the preview. We also do not provide a full play by play explanation of the game, so not all mechanics may be mentioned in the Review. "We can do an online demo if you want."  Ah, the irony of joining an analogue hobby to escape the screens, only to find that more and more in this day and age that the screen is becoming the only way to get access to some games.   But this time, I grin at the screen because this time my lovelies, I'm no longer unfamiliar with how Tabletop Simulator works, and this time, I know that you can used WASD to move round the table and flip cards and take things out of bags and OH FOR GOODNESS SAKE WHY CAN'T THEY HEAR ME..  So a

Alice in Wordland - Drawlab Entertainment - Game Review

  This review is based on the final retail version of Alice in Worldland. We were provided a copy of this game from Tradequest who are distributing the game. We were not paid for this review.  Your worst nightmare. The unwelcome and unwanted invitation that sits on top of a rose bush, speckled with traces of scarlet from the still slightly drying red roses that are actually definitely not white. You reach into you pocket for the pocket watch you try to keep on hand at all times. Because you never want to be the one who is late. No, people who are late here often end up with shorter sized necks than what they were born with on account of having their heads offed from their shoulders. Such is the delight of entertainment when she demands it, and she demands it so often that you often wish you were the dormouse, fast asleep at the table while the madness goes on around you.  Yet no amount of thinking is going to to make that invitation disappear like a Cheshire cat, for this time the Quee

Aroma - A Game of Essence - Odd Hackwelder and Organic Aromas - First Thoughts & Review

  This review is based on the final retail version of Aroma - A Game of Essence, provided to us from Organic Aromas. We were not paid for this review. We were provided a copy of the game for evaluation purposes. Ritual smelling. Or things that you would normally take in deep breaths of at the first given opportunity. The smell of fresh sheets when you climb into bed, the blast of escaping coffee gas when you first break the seal on a new jar. The smell of their hair when you are snuggling. The printed centre of a new rulebook. Scents are something that can take us places to the point where they can elicit an emotional reaction. Whether that be pleasant or unpleasant, smells have a way of coding themselves into our very memories to leave a lasting impression.  Interestingly enough, apart from the chemical joy of a freshly printed rulebook, I've never really played a game based around the sense of smell, and so when it came to being offered a chance to look at Aroma - A Game of Essen

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