The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they. I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth. For those unfamiliar with the videogame, you play
You know what they say, you don't see a mechanic for some time and then all of a sudden two games appear at once, thrusting their bags in your face and asking you to take a dive of luck into the velveteen darkness and fumble around hoping that you're grabbing something useful. Overview Meeples & Monsters is a bag building meeple based game. So as your turns progress you'll be trying to upgrade the quality of the meeple resources you have while trying not to dilute your own supply too much that your end up continually drawing the weaker components. Mainplay Each player is in charge of their own personal meeple army that they will aim to try to enrich over a series of rounds by constructing buildings in the small city of Rowan. The first phase is either about construction or upgrading the existing units that you own to access special abilities that some of the units offer. Every player starts off with a generous number of peasants that have a basic attack value and as