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Showing posts from September, 2023

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Safety Guide To Buying Board Games Online

  The main article can be found on  https://www.werenotwizards.co.uk/a-guide-to-buying-board-games-online/ Whether you're an active player looking for that next hot board game, or a collector looking to fill a gap on the shelf. There's so many different ways to purchase games that it can be confusing. Sometimes chasing that 'must have' can put you into the potential situation of being scammed out of your cold hard cash for card board. You want to buy from the right sellers and avoid refunds and returns.  Here's a simply guide to keep your bank account safe and your collection full. Online Websites RULE ONE - Stick to the sites you know, unless they come recommended by several peers. If you're a member of a local gaming group, Facebook Group or Tabletop Discord, it's worthwhile  asking your friends and fellow gamers if they've heard of the site you've been checking out. If they have doubts, then consider leaving well alone. The tabletop website www.bo

Sabrina Culyba - Diatoms - Podcast Interview

You're in for a treat. Sabrina Culyba joins me to chat all about games and education, the importance of playtesting, the development of Diatoms and then putting the marketing hat on and selling your idea. It was a really interesting conversation so please make sure you check out the kickstart link below to learn and support Diatoms. Links of Notes https://www.kickstarter.com/projects/ludoliminal/diatoms?ref=bl9w24 LudoLiminal Website: https://ludoliminal.com/ YouTube: https://www.youtube.com/watch?v=rF95Ny6DmbE&t=2s BGG: https://boardgamegeek.com/boardgame/370210/diatoms Instagram: https://www.instagram.com/ludoliminal/ ========================================================= If you would like to support us then please visit and interact with the links below. Please give us a rating or review on your podcast catcher of choice. Also, please let someone else know about our show, as recommendations are wonderful things. OUR LINKS OF NOTES ( https://linktr.ee/werenotwizards

Scott Pease - Snap Ships: Tactics Podcast Interview

No don't mind me while I chat with one of the people responsible for sooo many lost hours to Tony Hawks and Guitar Hero and now Scott Pease is here talking about Snap Ships Tactics and it's wonderful ship system based combat. We chat about the development of SST, the challenges in getting the word out on the game and why it's different to what else is out there and then in the last five minutes, Scott RUINS EVERYTHING.  Links of Note  https://www.snapshipstactics.com/   http://www.scottmpease.com/   https://store.snapshipstactics.com/   Snap Ships Tactics Amazon Link   ========================================================= If you would like to support us then please visit and interact with the links below.  Please give us a rating or review on your podcast catcher of choice.  Also, please let someone else know about our show, as recommendations are wonderful things. OUR LINKS OF NOTES ( https://linktr.ee/werenotwizards ) Apple Podcasts    |   Our Blog, Reviews, Prev

Fled - Odd Bird Games - Crowdfunding Preview First Thoughts

Odd Bird Games were responsible for Feudum, a game that had systems within systems, a huge table presence with one of my favourite board game art styles of all time. It was also slightly divisive in terms of its reception with it either being a game people loved to bits, or didn't enjoy their time with it. My concern with Feudum was always my ability to devote the time and teach required to get it to the table, and therefore I've toyed with adding it to my collection so many times, its almost an in joke that I have with myself. what that means is that I've never experience the design mind of Mark Swanson, and so with Fled I've now got that opportunity to experience if he lives up to his Odd Bird name and persona. Overview In Fled, you play an Irish prisoner in the mid 19th Century, jailed for petty theft and looking to use a mixture of contraband and tools to navigate the prison, gain the necessary equipment to plan and implement your escape and take you back to your be

Viticulture Essential Edition Board Game Review - Stonemaier Games

I don't know if you call it a mature palette, or an experience of bitter flavours but I've never been much of a wine drinker, while I've seen others slowly make the transition on to dry whites and full bodied reds, I've always wanted to jump in and be part of 'that gang'. However in my experience, I find wine and all it's many types really quite disgusting. I'm not sure if it is my sweet tooth, when I was younger and I witnessed adults quaffing and occasionally crying on the stairs I always thought that it would be the ultimate treat. Adulthood arrived and I sampled cry whites and full bodied reds and really thought that this stuff should really taste better than three day old socks. It sits there in the background and challenges me to grow and start tanning a bottle like all the other people apparently do all the time.  So being someone who doesn't want to miss out, I decided to take my glass, fill it to the top and dip in some delicious cardboard c

Pugly Pirates Board Game - Crowdfunding Preview

  The main question that rises from Pugly Pirates and Teleporthole Games is how many possible puns can you fit into a board game about both pirates and puppers without going overboard. The answer is unfortunately houndreds. When a game is heading to crowdfunding there is always a small measurement of the enthusiasm that the designer has for their own game. In the case of Pugly Pirates, you're looking at Jack Russell levels of excitement and energy and I've not doubt there are furry tails wagging all over the place. The question is whether or not you'll find your bones or end up walking the plank. Overview Pirates is a hybrid of several genres and ideas, including a bit of pick up and deliver, area control and even some light economic mechanics will play out during a game. You are trying to carry out actions that will score you victory points and lead you on to victory over the other players. Your main actions involve island hopping, discovering goods to trade an

Save Snowball - Decking Awesome Games - Crowdfunding Preview

Please note I've used rendered art supplied by the publisher to avoid any use of spoilers. I think it takes a specific type of mind to come up with entertaining puzzles. I often wonder what kind of order you create them in. If you start with a set idea of the types of puzzles that you want to create, or if you fixate on making sure the route to the answer is as fun as it can be while still providing enough of a challenge. For me, I would struggle to make them uncomplicated beasts and not have the end player overworking their brain. Your job as a puzzle creator is make others feel empowered and successful without having to massage your own scheming enigma based ego.  Overview Save Snowball is a escape room like numerical solution based puzzle game, where you will draw numbered cards that will present puzzles to you that you must solve that in turn will lead you to other numbered cards in the deck, all with the goal of finding your beloved rabbit Snowball.  Main Play Save Snowball wo

Dodos Riding Dinos - Draco Studios - Board Game Review

The cardboard form of racing has always suffered a little bit from the stop start syndrome, where the flow of a continual race is something that is difficult to present in the real time game mechanics. It's maybe one of the few genres where the videogame will easily dominate as planning and reaction are something that happens at the same time. The only way to make it work is to drag racing into the luddite arena and force it to play by tabletop rules. Dodos Riding Dinos arrives on the table with a cartoon racing familiarity that hopefully will have you cheering at the side of the racetrack. Overview Dodos Riding Dinos is a prehistoric racing game which runs using a planning and action phase plus a mixture of physical dexterity as you chase around a choice of several themed tracks trying to complete a circuit and win the game.  Main Play Racing games need to be one of two things. If you take the likes of Steampunk Rally, the planning phase is such a huge part of the gameplay, creati

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