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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

HIROBA Board Game Review - Funny Fox - Hachette Games Distribution

You all remember Wordle. Do you remember Wordle? For a time it was the morning cup of coffee staple before everyone jacked themselves into the online work environment at nine a.m. People loved and still love it so much, that a major national newspaper paid the designer of the game a hefty sum to have it appear on their website. Now of course it's maybe not as popular in public but I'm sure it still very much has its fans guessing away and cursing when badly spelled US word came up. (ITS NOT COLOR) Before Wordle, the last big thing I remember was Sudoku, a game that had been quietly bubbling away from the 19th century to it's renaming in Japan and subsequent feature in a British newspaper in 2004. The public loved its simplicity and complexity, how it could be both very accessible and almost code breaking cryptic should the need arise. Sudoku is still very much a thing, and such is the essence if its purity that trying to create something based on those extremely strong foun

Keystone North America - Rose Gauntlet Entertainment- Board Game Review

Sometimes in the world of board game reviewing you get Déjà vu, where you get the distinct feeling that you've gone through similar mechanics or similar moves very recently as you start to learn and play a new game. Sometimes it comes at the detriment of the newer game as you can end up subconsciously comparing if the new game does certain things better or worse. Other times it makes learning the newer game a much simpler prospect, as the base mechanics are already there even if the components and art bears no similarity. You know neither game influenced the other and the shared mechanics are pure coincidence but it's interesting to see how theme can play such an important role in helping to shape your end opinion of a game. I had this recently after playing Keystone North America over the last couple of weeks having recently reviewed Village Rails. Two completely different looking games that shared some common mechanical similarities.  Keystone North America comes from the min

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