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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Oh, ho, ho, its Magic - A confession

This may become something of a confessional. I hope none of my other games read this, as they might end up getting jealous. How do I put this? I've fallen head over heels for another game, and that game is Magic: The Gathering. Its been a bit of a strange path that has led me here to be honest. I became interested in game design the more I played card and board games, which led me to various podcasts on the subject. One theme that cropped up a lot was the need for anyone interested in designing games, to experience lots of games and mechanisms by simply playing  as many key games as possible. One name cropped up time and time again - Magic: The Gathering. Now, I don't live under a rock. I was well aware of the game and its significance, but I had (up until that point) had no desire to play it due to the perceived financial implications of "buying into" the game. I had played and enjoyed Star Wars: Destiny by Fantasy Flight Games, but the whole reason I stop

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