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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Destinies Core Game plus Sea of Sand Expansion - Lucky Duck Games - Review

So while everyone else is comfy staying in the the solely cardboard world with the tables of chewed up and printed trees, oil derivatives figurines, and rulebooks at the ready to be checked off as required, Lucky Duck Games continues to push on with its hybrid model. Just like in the Chronicles of Crime series of games, the use of an electronic device is integral in order to make any progress, whether it be a tablet, smartphone or even PC with a handy web cam, you'll need something to scan QR codes on various items in the game as well as check your own Destiny.  The easiest way to describe Destinies is like a choose your own adventure multiplayer with bells and whistles, with the slight twist of giving everyone their own special requirements in order to meet their Destinies. At the start of the game you'll be given the choice of characters you want to play and you'll collect your own character sheet, gold, extra equipment and dice as required. Each of your character cards h

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