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Divinus Board Game Review - Lucky Duck Games

Demigods eh? You think every thing is going well and life is nice and quiet, then all of a sudden you're reminded that you've actually got to go and prove yourself and show how powerful you are in order to ascend to some kind of Pantheon type thing. Well, in Divinus you need to. Now, I don't want you to cringe when I mention this game, but Divinus from Lucky Duck Games seems to have crawled from the same evolutionary pool as Charterstone. Now that might be enough to have some of you wince slightly but hang fire. I'm very aware that not everyone had the best time from that game and time has seen it as more an experiment in gameplay than a direction to forge ahead with. What if I said that Divinus also seems to have inherited its mother's love of Carcassonne. Does that make you feel any better? I hope so. I really do.  Divinus is another entry in the application based games that Lucky Duck Games are quietly and regularly producing from their studios. They seem to have

Crypt X Kickstarter Preview - Inside The Box Board Games - A Sideways Glance

I look up from the notepad in front of me, catching the eyes of my partner across the room. They have a slightly furrowed brow and a look of confusion on their face. "That's like the third time you've made a strange noise while you've been looking through those cards, what are you doing?" they say. "I'm up to my eyes in Egypt just now, important things going on" I reply, smiling.  "You're an arse. I want you to know this," they respond, before shaking their head and turning back to the television.  This hasn't been the first time this exchange has happened you understand, because since I delved into the envelope that Inside The Box Board Games sent me, I've been making a mixture of noises between frustration and jubilation as I've gone through the preview sample puzzles for Crypt X.  Earlier, I was sitting on the floor, with a collection of playing card size illustrations spread in front of me, a finest

Sensor Ghosts Kickstarter Preview - A Sideways Glance

You've escaped the space station, dodging killer viruses and a computer system intent on your death. You're on you way home to Earth, but there's a catch (well, more than one to be honest, none of which is good for your situation). Home doesn't want you back given the scary space virus that wiped out all your crew mates from the station. The only way you can get back is to negotiate an asteroid field, grab a sample of the virus and get it back to earth without getting vapourised in the process. Easier said than done given your scanner is on the blink thanks to the malevolent computer which is intent on killing you. The game itself is a puzzle game. The route back to Earth is littered with danger. Some sectors of space may contain asteroids or other obstructions. You might get lucky and the sector is clear of anything nasty or you may reach a boost, which gives you an extra push along your current path (sounds good, but it can be fatal). As you traverse

Funding My Media Empire With a River of Cardboard Money..

How do you make money in an industry where the media coverage has grown from bedrooms and garages and dining tables to recognised names and logos and brands. From passionate individuals starting with a hope and a cheery tone and a 'Hey Everyone', to trying to make their way in the cardboard world financially viable? Where access to creating content has never really been easier, where everyone is making something, whether it be a public thought on Social Media or a video of their dog doing a cat impression. We are at the peak of free content, the height of unsolicited opinion, and yet these people who have a decent following, are asking for us to continue to help them. How dare they, and yet why not? It helps to look at our video game cousins, where early coverage in the mid 80's consisted of absolutely no internet, but monthly magazines, filled with adverts for games and services, which helped to supplement the income of the sales of the publication itself. It was run by

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