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Showing posts from June, 2022

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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Karak Board Game Review - Kosmos Games.

Oh Karak! You lay bare your gifts with your surprise card dungeon tiles and unexpected treasures in locked chests that need keys to fought for. You had players roaming as chosen heroes collecting swords and daggers and all the time wondering if the next draw from the bag is going to be the very dragon that you have to defeat in order to win the game. You bring special skills and dice rolling and indented character boards with slots for keys and life hearts with pain on the opposite side. Oh Karak! With your standees with small character art and bigger character cards with cryptic symbols that tell me sometimes everything about a character and nothing at the same time. You leave me pondering the rule book to figure out how I should be tackling the confusing and very similar dungeon. Watching me and my fellow explorers making the path ahead and passing through teleports and healing fountains but always stopping after our fourth action. Unless of course we end up doing something other tha

Shamans Card Game Review - Hachette Games

Shamans is a trick taking hidden role point scoring game that uses a mixture of success and failure in suit matching to either help the Shamans restore harmony to the world or allow the Shadows to win through.  My recent endeavour with Brian Boru piqued my interest in the trick taking side of things, and so I was cautiously optimistic about what Shamans was likely to be bringing to the table. I've never entirely got on with the hidden role type of game though, and only because it requires a certain type of person to play them with and get something out of it. You need more than just the mechanical aspect of a hidden role in order for it to really shine as it usually requires scheming over and above the regular mechanics. Every round you'll be playing cards that either match the lead suit or defy it and move the ominous Shadow pawn towards the end of the track and therefore win the round. Cards that are played that don't match the lead suit are played into their world areas

Godtear Board Game Review - Steamforged Games

SteamForged have always been on my radar since the days of the Dark Souls Board Game, which in my mind was always going to be a near impossible task to please the fan base. How can you ever compete with the glory and gameplay that exists within someone's head? The trouble with IPs is that you get a licence for them because they have a fanbase. In doing so you then have to live up to the expectations of that same fan base. You can imagine that even if you did the perfect iteration that 98% of people loved, you would still get the comments from B1gG35TFANN419 about what really non important bit you missed out on in the gameplay videos on YouTube. I admire Steamforged alone for that, putting themselves to the be the sacrificial lambs of taking that risk with those characters and pushing through, regardless of the limitations and never letting their heads drop down. Then we come to Godtear, that doesn't have the slightest hint of connection to any kind of se

OverDrive Board Game Review - Mantic Games

I think there should be an exclamation mark at this point, maybe even two but definitely one. It should be OverDrive! maybe even OVERDRIVE!! I'm currently still considering whether to deface the box with some coloured crayon. You see OverDrive is a half time show spectacle of a game that slots in between the main Dreadball games in the Mantic Universe, it deserves a bit of shouting but I'm not sure how much at this point. I've got a soft spot for Mantic. I like how they just get on with their games, don't come round your house and drink your expensive coffee and take three gluten free biscuits when you offer them two. When you play their games you kind of get the feeling that they really like what they do and they want you to know how much they like what they are doing.  OverDRIVE! isn't meant to be narratively about good versus bad or even Good Versus Bad. In fact OVerdriVE is all about being a leftover from the main Dreadball circuit, a has-been shunted off to the

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