The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they. I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth. For those unfamiliar with the videogame, you play
The ripples of the pandemic were felt far and wide across the board game event community, from clubs having to go on hiatus, to retail stores putting game nights back on the shelf and trying to continue selling online instead. It was probably felt the most in the cons, where all of a sudden thousands of expectant players found they had no where to gather as signs of cancellations went out and those who had dates in their diaries marked as something to look forward to, had to make more mundane plans. Time is a healer as some would say, and while COVID has been more downgraded than eliminated from society, society needed to get back together. We need that human interaction and exhibitions like Tabletop Scotland are a chance for lots of us to get under one roof with a shared passion with like minded people and push pieces of cardboard around on bigger bits of cardboard. Due to the podcast and the number of people I have spoken to over the years, cons for me are like meeting people at th