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Divinus Board Game Review - Lucky Duck Games

Demigods eh? You think every thing is going well and life is nice and quiet, then all of a sudden you're reminded that you've actually got to go and prove yourself and show how powerful you are in order to ascend to some kind of Pantheon type thing. Well, in Divinus you need to. Now, I don't want you to cringe when I mention this game, but Divinus from Lucky Duck Games seems to have crawled from the same evolutionary pool as Charterstone. Now that might be enough to have some of you wince slightly but hang fire. I'm very aware that not everyone had the best time from that game and time has seen it as more an experiment in gameplay than a direction to forge ahead with. What if I said that Divinus also seems to have inherited its mother's love of Carcassonne. Does that make you feel any better? I hope so. I really do.  Divinus is another entry in the application based games that Lucky Duck Games are quietly and regularly producing from their studios. They seem to have

WayFarers of the Southern Tigris Board Game - First Impressions Review

  End Results can be wonderful in the board game space. When that last tile or card is placed and you're able to sit back in your chair away from the table, and stare in wonder at the unique creation in front of you. In the case of Megacity Oceania it was a full three dimensional structure that graced the table that you could almost imagine living in. With the likes of Akropolis and Kingdomino, your tiles form a unique habitat unlikely to ever be repeated. Often board games become a thing of beauty that tell their own tale. In the case of Wayfarers of the Southern Tigris, you're charting the history of exploration starting in 9th century Bagdad and spreading your caravan as far you have resources. At the end of the game, your unique tableau will tell the tale of your efforts, of your journey and there's something rather special about that.  Overview Wayfarers of the Southern Tigris is a worker placement and tableau builder with aspects of an engine builder in tow. This mean

SolForge Fusion Card Game Review - Stone Blade Entertainment

  Standing at the top of the mountain range while the storm clouds circle overhead and the smell in the air is of potential electricity. The wind rattles around your legs attempting to throw you down and commit you to your doom, while the clouds are screaming at you to fail, as they rub themselves together like two huge woollen sweaters, gathering charge and threatening to rain down static death. You stand defiant, almost winning, holding the jar above your head while your feet encased in rubber slowly begin to slide a couple of inches backwards. There is almost a pause in the sky as the charge gathers itself to roar and your arms lose their feeling and sense that this, after all this time, could be your doom. It is at that point that a hand comes from howling wind and props you up, as the lightning journeys down towards you in one swift and hellish plasma death visit. Sometimes when you are trying to catch lightning in a jar again, it's better to bring along some help,

Mosaic: A Story of Civilisation - Forbidden Games - Board Game Review

  There are certain undeniable truths in this world. At one point, you will have tried on a hat, and thought you looked amazing in it, but balked at the thought of buying the hat as your couldn't fully justify the occasions where you would wear such an item. Secondly, you will at some point have played a civilisation game and used it as a way to peacefully pass the time, as you laid waste to your enemies and dragged your empire towards the modern world. Most Civilisation games I have played seem to be extreme bedfellows with the original solo playing Sid Meier videogame. I wonder if that is because as you grow as a nation then the mere act of housekeeping your population and development can take a growing amount of time. Downtime itself can become something that kills the chance of playing well with others, and it's one of the reason that I ended up walking away from a game of Through The Ages, as it was apparent that this was going to be something that required hours to reach

Mind MGMT Board Game Review - First Impressions

Self Awareness in board games is minimum commodity that not many designers are willing to visit, let alone stay there. If anything, they want you to look on their game as a means of escape, a way out of your normal day to day. Mind MGMT embraces its existence in a way I haven't seen in a board game ever, and makes you think you're watching Ryan Reynolds break the fourth wall repeatedly while trying to be serious. This is all about the big conspiracy, the secret conspiracies, the codenames and talking and the recruitment and people in doorways and meetings at fountains and outdoor cafes. It's about chasing down the Recruiters as a Rogue Agent and trying to make the world a less controlled place. In the spirit of enjoyment and discovery, THERE WILL BE NO SPOILERS IN THIS ARTICLE.  Overview Mind MGMT is a hidden movement game, and for those unfamiliar with the concept, this will mean that regardless of the number of players, you're playing as two teams heading off agains

Cult of the Deep Board Game Review - First Impressions

  Cult Membership must stay hidden at all costs. You do not know who walks among you, you do not trust those that you walk among and now you've said the word among repeatedly in your head and like most words when you repeat it again and again, it sounds completely riddle-iculous.  Overview Cult Of The Deep is a Hidden Role game. So when you play, you'll have different character powers from other players and you'll either be trying to assist other players or hinder their progress. You have different victory conditions based on who you play as. You might need to defeat all of the other players if you play as a Heretic, or win as a Faithful if the High Priest is alive and the Cabalists and Heretics are dead. The different victory conditions will change depending on the number of players that take part in the game. Mainplay The main gameplay is actually very straightforward. You'll roll five dice and based on their results you'll then either reroll in a Yahtzee type mec

For Glory - Card Game Review - Spielcraft Games

  Some things in history are crying out to be turned into forms of tabletop entertainment. In For Glory you are trying to become the leader of a successful Gladiator School, recruiting the best fighters on offer, bringing on politicians to support you and even learn tactics that you can bring to the fight. Earn enough glory and you will be declared the best and greatest at all you do and have a straight Roman Road named after you. Maybe get a sword. Maybe you'll end up being played in a film by an actor who decides to die halfway through so you need to be replaced digitally. Who knows? Live by the words.. etc. Overview For Glory is offering you a deck building game to be played between two people. Split into two main phases, where you will build you deck to increase your skills, gain influence and hopefully win through in the second phase where you will be pitting your champions against each other in hand to sword combat. Sometimes with armour and sometimes you'll just be runni

On The Underground Board Game Review - Ludicreations

  Is there nothing better than traversing to different houses over the holiday period? Visiting friends and family via cars and public transport. So with that in mind, we took a look at On The Underground from Ludicreations recently. You are charged with creating various routes on either the London or Berlin underground networks in a hope to entice a lone passenger to use your network, and therefore gain you points and earn the crown of best underground track planner type person thing type. I don't know.  Overview At a basic level On The Underground is all about laying track between different stations, creating networks to gain yourself points and also make sure you are covering as much of the board as possible in order to make sure that when the passenger decides to travel to their next station then they use your line over the other players.   Mainplay The game doesn't really run in rounds, with both of the main actions taking place after each players' turn. On your turn,

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