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Divinus Board Game Review - Lucky Duck Games

Demigods eh? You think every thing is going well and life is nice and quiet, then all of a sudden you're reminded that you've actually got to go and prove yourself and show how powerful you are in order to ascend to some kind of Pantheon type thing. Well, in Divinus you need to. Now, I don't want you to cringe when I mention this game, but Divinus from Lucky Duck Games seems to have crawled from the same evolutionary pool as Charterstone. Now that might be enough to have some of you wince slightly but hang fire. I'm very aware that not everyone had the best time from that game and time has seen it as more an experiment in gameplay than a direction to forge ahead with. What if I said that Divinus also seems to have inherited its mother's love of Carcassonne. Does that make you feel any better? I hope so. I really do.  Divinus is another entry in the application based games that Lucky Duck Games are quietly and regularly producing from their studios. They seem to have

Mosaic: A Story of Civilisation - Forbidden Games - Board Game Review

  There are certain undeniable truths in this world. At one point, you will have tried on a hat, and thought you looked amazing in it, but balked at the thought of buying the hat as your couldn't fully justify the occasions where you would wear such an item. Secondly, you will at some point have played a civilisation game and used it as a way to peacefully pass the time, as you laid waste to your enemies and dragged your empire towards the modern world. Most Civilisation games I have played seem to be extreme bedfellows with the original solo playing Sid Meier videogame. I wonder if that is because as you grow as a nation then the mere act of housekeeping your population and development can take a growing amount of time. Downtime itself can become something that kills the chance of playing well with others, and it's one of the reason that I ended up walking away from a game of Through The Ages, as it was apparent that this was going to be something that required hours to reach

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