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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Swatch Kickstarter Preview - Minerva Tabletop Games

This is the pre-production version of the Swatch, so the art, rules and mechanics may be subject to change over the next couple of months. Therefore please treat this as a first thoughts piece, based on version of the game that we were provided with. We have not been paid for the preview. We also do not provide a full play by play explanation of the game, so not all mechanics may be mentioned in the preview. The competitive nature of a creative design agency, where designers aim to complete their brief while  staring sideways at others in the office. Where resources are sparse and so every time some gets up for coffee, there's a ripple of potential movement across the rest of the team, hoping they are not about to snag that all important last colour in order to create the ultimate colour scheme. Everyone is aware that there are no prizes for second place here, there's no runner up version of the bosses' handshake, there's no mug that says 'I almost made it'. Thi

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