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Showing posts from February, 2019

Loke BattleMats - Giant Book of BattleMats - Playtest and Guest Review

When Loke BattleMats were kind enough to reach out and offer me a chance to try out their Giant Book of BattleMats, I had to concede it would be unfair for me to even attempt to look over their fantastic offering without coming across as some kind of ignorant buffoon. Luckily for me, all round good egg and excellent DM,  Neil Alexander, who runs RPG campaigns regularly in Dunfermline and Edinburgh was happy to take a look on my behalf.  So I took the chance to outsource this review to him so he could try the Battle Mats out on some active campaigns.    The Giant Book of BattleMats certainly live up to their name, coming in a ring binding of A3 size  and 62 pages of various style maps and possible scenarios for you to live out your campaign. You can either use the pages separately or open them up so that you can create an entire A2 scene which will allow you to easily place additional items on the map to enhance the experience.  The Laminated pages serve two purposes i

You're Doing it Wrong!. - Janice Turner - Wren Games

Disclaimer: No gamers were harmed during the writing of this blog post. So, you’ve designed a game, you spent many hours, days, weeks even designing and/or finalising the artwork and writing the rule book, you successfully fund on Kickstarter and your game goes out into the wilds. You start to see photos of people not only playing, but enjoying your game on social media and you feel great. Those hours, days, weeks were worth it. Your creation is bringing joy to other people’s lives. And then you see a photo where someone isn’t playing your game quite right.   I mean, it’s not like I’ve played this game hundreds and hundreds of times and the gameplay is now muscle memory and ingrained into me on how it should, MUST be played. But you look at the photo and all you can see is THEY ARE PLAYING IT WRONG! You want to reach into the photo and correct it. But they are having fun. What they are doing wrong doesn’t actually affect gameplay. In fact, it has exactly zero impact