Skip to main content

Our Latest Article..

The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

You're Doing it Wrong!. - Janice Turner - Wren Games



Disclaimer: No gamers were harmed during the writing of this blog post.

So, you’ve designed a game, you spent many hours, days, weeks even designing and/or finalising the artwork and writing the rule book, you successfully fund on Kickstarter and your game goes out into the wilds.

You start to see photos of people not only playing, but enjoying your game on social media and you feel great. Those hours, days, weeks were worth it. Your creation is bringing joy to other people’s lives. And then you see a photo where someone isn’t playing your game quite right. 

I mean, it’s not like I’ve played this game hundreds and hundreds of times and the gameplay is now muscle memory and ingrained into me on how it should, MUST be played. But you look at the photo and all you can see is THEY ARE PLAYING IT WRONG!

You want to reach into the photo and correct it. But they are having fun. What they are doing wrong doesn’t actually affect gameplay. In fact, it has exactly zero impact on their enjoyment of the game but it’s wrong. Wrong, wrong, WRONG!



@Nerdling_mum and @gamerbeng playing Assembly slightly wrong.

You try to resist saying anything. But fail miserably; you spent hours/days/weeks getting that art work and rule book just right and they are ignoring it!

Your inner voice gets the better of you but at least you are able to politely point out that they are playing it wrong and reply: “You forgot to flip the cards/tokens”. Maybe with an emoticon or two to soften it up compared to what your inner voice would have had you say: “Didn’t you READ the rules?! Flip BOTH the card AND the token!!” I mean, I wrote that rule in the rule book for a very specific reason.

At least at cons you can politely reach out and flip the cards or tokens that they have obviously forgotten to flip. Eventually they get the message: play MY game at MY stand, you play it correctly!

But in reality, it really doesn’t matter. It doesn’t affect the gameplay or their enjoyment – in fact them playing to my rules might indeed affect their enjoyment as it’s a little extra admin which they may have deemed unnecessary.

So, what’s the lesson in all of this? When you release something to the public you have to learn to let go. You have done your best to teach people how to play, but if they are enjoying playing it in a certain way because it suits them, who are you to say it’s wrong? Games are meant to be fun, and anything that makes our game more fun for someone is alright with me. Well, the logical side of me. I’m still getting my emotional side under control but I’m getting there. Feel free to play Assembly wrong and post pics of it being played wrong. I’ll try not to bite and just be polite* J



*This is wholly dependent on how much sleep I’ve had the night(s) before, mostly as a result of interruptions from little people, so no guarantees!






Comments

Related Podcasts

Popular posts from this blog

Parks Board Game Review | Keymaster Games | Base Game Review

Taking slow methodical steps, taking your time, closing your eyes and breathing in slowly, taking in the smell of nature and the scenery and managing the sensory overload crashing over you with a pine freshness. Do that. Stop and breathe. Take it all in. Be at peace. You might be inclined to use the word 'majesty', and you wouldn't be blamed for feeling a slight sense of being overwhelmed, as once again you're reminded of how stupidly small you are in relation to everything around you. That no amount of preparation would help you if the uncontrolled environment decided to focus it's gaze entirely on you, to put you back in the food chain. You might think to yourself you could survive, but the reality is that you'd die of thirst before you died of boredom, and so we sanitise our touches with the grander examples of nature, by sticking to the path, and coming within touching distance enough to go ooh and ahh, like we are watching fireworks. Always behind a

Wee Toons Board Game Review - Alderac Entertainment Group - (Tiny Towns Review)

Fir aw the times yi hope yi end up gieing the chance tae look at summin braw and special and summit that the high heid yins are aw spraffing aboot, thurs aways the chaunce yi sit there thinkin, am a gieing it laldy here coz I am gettin tae ploy it? Sometimes yir better waitin until aw cont hiz calmed doon, and yi dinnae feel like some wydo is sitting aun yir shouldoor, checkin yir watch fir ya, and tutting like a radge.  Tiny Toon fae Alderac wiz such a game. In the past yi couldnae move fir sumwan chattin aboot it, stickin it oan lists and Twitching all oer tha innernet. Like, it wiz so gid tha it even wun tha top prize at Origins. Tha probbly ment tha heid bummer, Mr McPherson wiz toap man fir five minits in his hoose, so he goat the remote fir the telly, and was given the extra crunchy bit off the fish supper oan friday.  Tiny Toons is aboot wid an bricks an glass and stoan, and yir aw like the heid man makin the calls, tellin fowk wit tae build wi an they aw need tae follow yir lea

Empire Plateau Board Game Kickstarter Preview

This is the pre-production version, so the art, rules and mechanics may be subject to change over the next couple of months. Therefore please treat this as a first thoughts piece, based on version of the game that we were provided with. We have not been paid for the preview. We also do not provide a full play by play explanation of the game, so not all mechanics may be mentioned in the preview. So what have I done? I really don't know. I have a rule about reviews that I keep to myself which is very simple. Any designer that contacts me and says 'Well, it's like chess but..' I normally respond with a quiet thank you and then a polite decline. I want people to sell me the game because of what it is, not because they claim to have improved a game that is so in it's own category some people wouldn't even necessarily put it down as a board game. No, making the horsey jump an extra space isn't going to cut it, and no I like the prawns the way they are I thank you