The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they. I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth. For those unfamiliar with the videogame, you play
The name Small Islands will come to be a name that is loathed across the the board game world. Not that it does anything wrong. It's not the colourful illustrations by Aurelie Guarino, for they make the game pop on the table. It's not the quality of the components that are like little trinkets sitting on your table. It's the the fact that Alexis Allard wants you to break convention with your gaming habits. Teasing you with the game name and forcing you to go against what one hundred other games want you to do every time. At the beginning it seems business as usual, there are tiles that make up parts of islands, there are super cute little Clan houses that each player will have to place on the created islands as you go, and even smaller and cuter bonus tokens that you can use in order to help you add additional natural resource tokens to the island and help you to score when things become a bit tricky with the tiles that have been played. A pile of tiles form the navigatio