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Showing posts from July, 2020

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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Pandemic: State of Emergency expansion - Z-man Games - Review

Pandemic: State of Emergency 2-4 players Age 13+ Designed by Matt Leacock and Thomas Lehmann Published by Z-man Games My partner and I are huge fans of Pandemic, so much so that we took Pandemic Legacy Season 1 on honeymoon with us. We used to play it a couple of times a month and got pretty good. However, for whatever reason we haven’t played for a while. But with all this time on our hands we, maybe foolishly, decided to try State of Emergency. Pandemic is a co-op, action management game, where players use character cards with special abilities to try to cure 4 different diseases which are rapidly spreading across the world. The State of Emergency expansion increases the difficulty of the game by adding Emergency Event cards into the event deck, giving a nasty double whammy with the Epidemic cards. The Hinterlands extends the playing board and can be infected through the rolling of a dice and outbreak to connected cities, and the Superbug Challenge which we didn’t attempt. To mitigat

LEGACY: Quest for a Family Treasure - Escape box - Kickstarter Preview - Argyx Games

This is the pre-production version of Legacy, so the art, rules and mechanics may be subject to change over the next couple of months. We were provided one section of the game. Therefore please treat this as a first thoughts piece, based on version of the game that we were provided with. We have not been paid for the preview. We also do not provide a full play by play explanation of the game due to possible spoilers. You could argue that as games get more complicated, or even more involved, and as components multiply, and set ups seem to last almost as long as the games themselves, there is something wonderfully attractive about the Escape Room and Puzzle genre. There is something extremely attractive about opening a box and just starting to 'do', getting stuck in and trying to figure out the first piece of puzzle.  With Legacy from Argyx Games it starts off as a letter from Maitre Santini, the notary for your father's estate for the Hellas section of the Legacy Escape box.

Ravage: Swamps of Delgor Kickstarter Preview

This is the pre-production version of the Ravage: Swamps of Delgor, so the art, rules and mechanics may be subject to change over the next couple of months. We were provided a couple of scenarios of the game. Therefore please treat this as a first thoughts piece, based on version of the game that we were provided with. We have not been paid for the preview. We also do not provide a full play by play explanation of the game due to possible spoilers. Did you and your band of ne'er do wells survive the Dungeons of Plunder? Well, soon you'll be able to enter the Swamps of Delgor with your band of misfits and see how many faces you can bash in to liberate them of their teef (which acts as the in-game currency) and scoop up any treasure in the process. Now while I have played Dungeons of Plunder, it was several years ago and age does not come alone so I only recall the bare bones of the game. I treated this preview/prototype copy of the game as a new experience and did not look

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