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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Rogue Heroes - Ruins of Tasos - Nintendo Switch Review

This review is based on the final retail version of the game provided to us by the designer and publisher. We were not paid for this review. We give a general overview of the gameplay and so not all of the mechanical aspects of the game may be mentioned.  There's a saying about managing expectations. When you're putting a creation out there to the masses and you're relying on the feedback of the bungled and the botched to measure if you got things right then be prepared for disappointment. Especially if that creation presses the nostalgia buttons for your audience. I see this more in videogames then I do in board games funnily enough, I've never seen a huge backlash for a board game that was similar to another game of the same mechanical genre even if they could almost be cardboard cousins. I don't know if it's because board gamers like more of the same, but are happy as long as the core similarities are represented well. In videogames, if you give the bold im

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