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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Horizon Zero Dawn Board Game Review - Steamforged Games

  I'm a huge fan of the original Horizon Zero Dawn videogame. Its mixture of exploration, imagination and some of the most fun combat you could have cost me hours in leisure time. It was a game that I picked through in chunks, gasped at its breath taking set pieces and scenery, and enjoyed a story that while seemed far fetched, managed to be both full of heart and humanity and sold itself extremely well. How do you take a game that quite literally covered an area the size of a continent and make it something playable on some pressed and printed trees that sit on your table? You take the one of the core facets of the experience and hone it down into the one of the purest parts of the game. The hunt itself. One the things I enjoyed about the original game was the combat and how much it required planning ahead of the execution. With the number of resources and possible lines of attack you could take, often what you did before you notched that first arrow would often decide on how the

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