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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

The Lord of the Rings - Adventure to Mount Doom - Kosmos Games - Board Game Review

Well. Looks like Adventure to Mount Doom is trying the old roll and move mechanic. That's a bold strategy, lets see if it pays off. You heard that right. Rolling dice and climbing a track. No kidding. No Jokes. Lord of the Rings, dice style.  Overview Stop me if you've heard this before. You see, there's this really powerful jewellery hobby magic chap who decided to make ring for all of his pals because he was generous like that. So he gave them away like they were candy at Hallowe'en and then everything was going fine until as normal giving people presents and expecting something in return all got a bit weird and then there was a fight and the ring that the hobby boy had made got lost in a big fight and some one else found it and then he got jealous, and started eating his raw fish, and then hide in a cave until it looked like he was wearing really big glasses. Then cut to this old guy who obviously didn't separate his whites from his dark clothes who then rocked u

Andor - The Family Fantasy Game - Board Game Review - Kosmos Games

There is a difference, so give me a chance to explain. I can play a mechanically simple game, and as long it's solid but compelling then you can file such a title under the term of gateway game. It's a starter to an evening, or a quick half hour before you do something different. When it comes to games for younger children, there's the temptation to make them simple, horrifically colourful, easy to understand but not necessarily something that you'll be wanting to come back to again and again. Sometimes we wrongly assume that complicated means losing someone's attention, especially if it's coming from younger eyes. So we keep the mechanics dialed down, sometimes too much, and they end on the shelf, right next to the copy of Kids Cluedo and the Spiderman jigsaw puzzles.  Andor - The Family Fantasy Game gives some strong indicators that it might be lacking in confidence to push anything above a simple exploration game involving some fetch quests and a potential en

Kahuna Board Game Review - Kosmos Games

There are games that require maximum concentration, so much to the point that the friendly chit chat falls away into the silent contemplation of a state of almost analysis paralysis as it is known. Other games demand less attention and less brain power, but will still have those moments where serenity is called for so that someone can sit back and truly decide on their next move. Those are the games were you sit and have a cup of coffee and share stories and catch up, hoping to will your opponent into casual abandonment that hopefully wins you the game.  Kahuna from the mind of Gunter Cornett balances on that fine line like a tightrope walker, where you can safely state that this isn't going to require huge amounts of rule checking in order to play. It runs as an area control game where you play as one of two sorcerers from the Pacific who have decided compare the size of their egos by trying to control as many of the twelve islands the see in front of them. Decisions on influence

Karak Board Game Review - Kosmos Games.

Oh Karak! You lay bare your gifts with your surprise card dungeon tiles and unexpected treasures in locked chests that need keys to fought for. You had players roaming as chosen heroes collecting swords and daggers and all the time wondering if the next draw from the bag is going to be the very dragon that you have to defeat in order to win the game. You bring special skills and dice rolling and indented character boards with slots for keys and life hearts with pain on the opposite side. Oh Karak! With your standees with small character art and bigger character cards with cryptic symbols that tell me sometimes everything about a character and nothing at the same time. You leave me pondering the rule book to figure out how I should be tackling the confusing and very similar dungeon. Watching me and my fellow explorers making the path ahead and passing through teleports and healing fountains but always stopping after our fourth action. Unless of course we end up doing something other tha

Holmes: Sherlock and Mycroft Review - Kosmos Games

A hundred yard stare. That's what you notice. It's only for the briefest period of time, but if you could look behind the eyes then you would see what looks like things clicking into place, like a sideways cutaway diagram of a key sliding into a lock with all the clues aligning to give the final answer. The solution to the case. You feel like while their eyes are staying still, the eyes are taking everything in, missing nothing. So help you if you've said something out of place, or sat the wrong way, or tried to swallow down those guilty thoughts. A hundred yard stare, into the very depths of what will make you declare your guilt. So breathe in gently and wait for them to finish their thoughts. You know you're not guilty, you're not even capable of such a deed unless it was something that really needed doing. So stare back and let them take the measure of you. Let them look. Someone has bombed the Houses of Parliament. So let them take all the time in the world.  No

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