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Showing posts from February, 2023

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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

That Old Wallpaper Card Game Review - Alderac Entertainment Group

  Huge shag pile carpets like miniature forests, sofas and chairs furnished in material that almost looks like one of those stereoscopic 3D images that if you stare long enough at it would turn into some kind of horrific fashion monster. Televisions with four channels and four buttons to select those channels with NO remote control. Your gran coming round to your house and smoking in the house while dishing out a packet of Opal Fruits, a Marathon and a packet of Beef Monster Munch for each of the kids. Men with non ironic moustaches and mutton chop sideburns and hair almost down to the shoulders. Surrounding it all, keeping it all together in the most wonderful over patterned way is That Old Wallpaper. Overview That Old Wallpaper is a competitive card selection game where you will try to win cards that will complement your existing tableau of wallpaper cards. You will try to create patterns that will ultimately score you points at the end of the game. It's designed to be played at

Marvel Snap Strategy Decks - My Five Favourite Decks To Play

Marvel Snap is one of my favourite games to play at present. It doesn't require a thirty minute commitment of time like Vampire Survivors for every session and you can spend as much or as little on the game to purchase various upgrades and trinkets. I admire how it could have taken the very easy cash in option in terms of how it was designed and I admire the amount of work that must have gone into its development. Its one of those game that I'll admit that I've spent so much time on, that throwing the designers some money on occasion has felt warranted. It does a lot of things right in terms of balancing and deck building and there's not one killer deck out there that seems to dominate for too long before it is fairly reigned in. Yes, there are some cards I think are pretty tricky to acquire without a bit of luck, but I'm having so much fun playing it. What is great to see is that while there are several key strategies coming out over time, there is still enough var

S8 - Jamey Stegmaier Talking Stonemaier Games and Expeditions.

Jamey Stegmaier joins us on our seventh anniversary to talk about Expeditions, Singing, Tap Dancing, The Doubt surrounding Frank West's Cat ownership. Why Isaac Childres is like George Lucas. And why he's comfortable with the sales and information cycle in relation to boardgames. LINKS OF NOTES https://stonemaiergames.com/games/expeditions/ https://www.facebook.com/StonemaierGames https://www.youtube.com/c/JameyStegmaier If you would like to support us then please visit and interact with the links below. Please give us a rating or review on your podcast catcher of choice. Also, please let someone else know about our show, as recommendations are wonderful things. OUR LINKS OF NOTES ( https://linktr.ee/werenotwizards ) Apple Podcasts | Our Blog, Reviews, Previews and Thoughts | Our YouTube Channel Our BGG Guild | Board Game Geek Page | Website | Facebook | Twitter | Instagram Buy Some Merch Stay Safe, Roll Sixes, Make Something Awful..

Zaberias - Board Game Review

  Sometimes you sense the purpose of something, you grasp the motive behind the work in front of you. Normally you're presented with the final product and the best form of what something should be. On occasion the end result is so bright, so glittering that you end up slightly closing your eyes, almost squinting in order to see past the glitz and glamour to more stripped down version underneath. On occasion you wish the brightness had been toned down, that maybe that last fleck of gold had been left on the table and that last piece of glitter had been left in the bottle, as what you had was already good enough. You didn't need the ostrich feather to show everyone you had made something special. Overview There was a lasting peace between the Humans, Undead, Guardians and Orcs, that was shattered when someone decided they needed to make a kid friendly skirmish type board game. After a campaign of theft, apple stealing, stink bombs and threats of terrible Dad jokes, the four peace

Hey I Was Wondering If I Could Borrow You For Just A Sec..

  The important thing here between us creative media muffins and board game publishers is the symbiotic nature of the relationship, the back and forth, the two way street. If you are thinking we are only here for the free stuff then you're sadly mistaken. We got over that little gem years ago. Like the gladiators, we came here for the sword and battle but we stay for the lasting applause. Because after all of this time, we do have an audience, regardless if it is ten or ten thousand strong. We are parasites, who build our house on the art and creation and toil of others, but as time goes on and we don't fade away into the meeple<insert name> graveyard, we too by very definition create a catalogue of content. A body of works that often demands thought, skill and in many ways development. We elicit emotional responses and conversation and even regret, as long as we are granted the dog treat of interaction then we are happy. We understand that you owe us nothing. We are poli

S8 Deep Shelf - Richard Keene - Ninth Haven Games - We're Not Wizards Podcast

Joined once again by the quite lovely Richard Keene to chat about his new Kickstarter Deep Shelf. We also talk about his design practice changes in the face of a pandemic. Marketing a new game, dealing with previewer copies and his next projects.  Keep an eye on what they are up to by visiting the links below.  https://www.ninthhaven.com/     https://twitter.com/NinthHavenGames     https://www.facebook.com/Dinogenics/   https://ninth-haven-games-webshop.myshopify.com/   https://www.kickstarter.com/projects/deepshelf/deep-shelf-relaunch   https://www.facebook.com/NinthHavenGames/     If you would like to support us then please visit and interact with the links below.  Please give us a rating or review on your podcast catcher of choice.  Also, please let someone else know about our show, as recommendations are wonderful things. OUR LINKS OF NOTES ( https://linktr.ee/werenotwizards ) Stay Safe, Roll Sixes, Make Something Awful..

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