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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Oink Games Review: Dokojong, In a Grove and Moon Adventure

As a big fan of Deep Sea Adventure I was excited to see Oink games latest Kickstarter and happily backed and received Dokojong, In a Grove and Moon Adventure. Its fair to say that Oink Games have cornered the market in sleek, smart, tiny pocket games. Dokojong Dokojong is a 2-5 player game in which you are trying to hide your beloved dog from the other players while trying to find your opponent’s dog. At its heart this is a bluffing game. Five doors are laid out in the centre of the table which correspond to five tiles held by each player, four of which have crosses and one of which is your dog. Players take it in turns to suggest a door to open, refuse an offer and suggest different doors (having to increase the number offered by one), open a door directly that they think an opponent’s dog is hidden behind, or accept a search of the suggested doors. If your dog is found you take a penalty (three penalties loses you the game); if you successfully hide your dog by revealing three cros

Deep Sea Adventure - Oink Games - Review

Deep Sea Adventure 2-6 players Age 8+ Designed by Jun Sasaki and Goro Saski Published by Oink Games Deep Sea Adventure is a fantastically smart push your luck pocket game. Now, to begin with, I have a real bugbear with “pocket” games, because it’s all too often used to denote a game which is simply smaller than 30cm square. However Deep Sea Adventure is a pocket game, just so long as you have a decent sized pocket. It also has Oink games’ distinctive and slick graphics and design (you can normally spot an Oink game from fifty paces), along with their pared back components and efficient game mechanics.  Players take the part of a submariner on a treasure hunt. Setting up, there is a submarine board which marks the amount of shared oxygen and Ruin chips which are shuffled then placed in numerical level order, lowest to highest. On the reverse side of the Ruin chip is its treasure value, and its these that players are attempting to gain. Players take a submariner shaped meeple and begin i

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