As a big fan of Deep Sea Adventure I was excited to
see Oink games latest Kickstarter and happily backed and received Dokojong, In
a Grove and Moon Adventure. Its fair to say that Oink Games have cornered the
market in sleek, smart, tiny pocket games.
Dokojong
Dokojong is a 2-5 player game in which you are trying
to hide your beloved dog from the other players while trying to find your
opponent’s dog. At its heart this is a bluffing game. Five doors are laid out
in the centre of the table which correspond to five tiles held by each player,
four of which have crosses and one of which is your dog. Players take it in
turns to suggest a door to open, refuse an offer and suggest different doors
(having to increase the number offered by one), open a door directly that they
think an opponent’s dog is hidden behind, or accept a search of the suggested
doors. If your dog is found you take a penalty (three penalties loses you the
game); if you successfully hide your dog by revealing three crosses you gain a
point (two points wins the game). If you enjoy bluffing games then this is a
neat little time filler, however it is a little complicated and sadly I found
it to be style over substance. As always with Oink games the look of it is superb, the tiles contain stylised representations of different dog breeds, the doors are fun, the whole thing is wonderfully tactile, it has good accessibility with no text, colour blind friendly and chunky components.
We
played it 2 player a couple of times with the results coming out the same each
time, we kept drawing. This is unusual as I am truly awful at bluffing, and
after a while we decided it was a stalemate. The lack of a clear winner and the
limited number of times you can guess doors means it won’t become one of our
regular games. However, if you enjoy bluffing games its neat, very small and
only £17(ish).
In A Grove
In a Grove is another 2-5 player game of social
deduction and bluffing. Players take on the role of a detective, one of many,
who is trying to figure out who has murdered their colleague. Three body tokens
are laid in the centre of the table representing the suspects, with a fourth
who is the victim. Players are then given their own body token. Each token has
a number on it, the highest number of the suspects is the murderer. However, if
the number five token is within the suspect pool, then the lowest number is the
murderer.
We played the 2 player rules, which are slightly different to the 3-5
player rules. In both you are allowed to look at two of the suspect tokens and
try to work out which is the murderer by voting with moustachioed detective
chips. If you guess incorrectly, you receive an inept chip (the detective chip
flipped) and if correct you gain a point. The game ends when you either have
five or more inept chips or have run out of detective chips. We enjoyed In a
Grove more than Dokojong, though again found the game play a little lacking for
what was promised. As with Dokojong, this updated version is tactile, well
presented, user friendly, and as a lower priced, small, time filler it’s well
worth the money. However, rather than being an interesting deductive experience
it mostly appeared to be just luck. If you happen to see the five counter and
the other player hasn’t its not exactly Holmesian deduction to work out which
suspect is the criminal. You also aren’t really reading your fellow players or
trying to guess or bluff what number they/you have. Werewolves Of Millers
Hollow, for example, has wonderful pointing of the finger “kill them not me”
social deduction; this is just calculating the probability of “I have 3, I saw
a 2 and a 5, soooooo I’m deducing its 2”.
Moon Adventure
Moon Adventure is a 2-5 player co-op game in which players
seek to collect supplies which have been scattered over the moon. If you’ve
played Deep Sea Adventure, the mechanics are almost identical apart from the
fact that it’s cooperative.
Players start in a spaceship and travel down a path
of tokens which are the supplies that you are trying to collect. Each player
has 5 container cards which make up how much you can hold, either supply tokens
or oxygen cards which allow you to move. If you run out of space on your
container or run out of oxygen cards you are left stranded much like Matt Damon.
However, players can share objects (either supplies or oxygen) or dump supplies
to free up much needed space. This is the main departure from Deep Sea
Adventure which pits players against each other in a push your luck, oxygen
sharing race to see who can grab the most treasure.
Playing 2 player, I repeatedly
ran out of oxygen and thus couldn’t move so my partner kept leaving OGS (Oxygen
Generation System) chips for me to reach and thus gain more oxygen, or giving
me oxygen cards directly. To increase difficulty the OGS chips can be destroyed
by a magnetic storm card (shuffled into the oxygen cards, adding one each time
you shuffle the deck), which happened immediately the first time we placed a
OGS. We ended up losing, though mainly due to bad luck. To win (in 2 player) you
need to return to the ship with 5 or more undamaged supplies, you may not look
at the supply tokens until you score the game. We returned to the ship with 7
tokens, only 2 of which were undamaged. As I’ve said in the other reviews, this
is a beautifully presented pocket game with fantastic, tactile elements; there’s
a Rover token which increases your speed of movement if you can reach it at the
bottom of the path (we didn’t).
If you like Deep Sea Adventure’s style and feel
and enjoy co-ops, which I do, then you’ll enjoy this. If you mainly like Deep
Sea Adventure because you like drowning your nearest and dearest, then this
might not appeal as much.
We were not paid for this review
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This review is based on the final retail kickstarter version of the games. We were not paid for this review. We give a general overview of the gameplay and so not all of the mechanical aspects of the games may be mentioned.