The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they. I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth. For those unfamiliar with the videogame, you play
Well. Looks like Adventure to Mount Doom is trying the old roll and move mechanic. That's a bold strategy, lets see if it pays off. You heard that right. Rolling dice and climbing a track. No kidding. No Jokes. Lord of the Rings, dice style. Overview Stop me if you've heard this before. You see, there's this really powerful jewellery hobby magic chap who decided to make ring for all of his pals because he was generous like that. So he gave them away like they were candy at Hallowe'en and then everything was going fine until as normal giving people presents and expecting something in return all got a bit weird and then there was a fight and the ring that the hobby boy had made got lost in a big fight and some one else found it and then he got jealous, and started eating his raw fish, and then hide in a cave until it looked like he was wearing really big glasses. Then cut to this old guy who obviously didn't separate his whites from his dark clothes who then rocked u