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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Okiya Board Game - Blue Orange Games

The main thing to remember in all of these things is that not everything has to be a huge epic main course, consisting of multiple parts and flavours. Now more than ever, the simpler flavours are going to be more likely on the menu, as those with more eccentric and complicated tastes will have to stay away, as like so many places as the moment, the restaurant is closed. Okiya is the simplest of dishes, almost an appetiser, like Tapas but filling. Like a great dish, the presentation will get those saliva glands going, while the simple strategy will have you walking away feeling slightly full but not overly stuffed. It's theme is there as a garnish but not necessarily part of the flavour. Your aim is simple, you either want to form a square or a horizontal, vertical or diagonal line with your geisha tokens in the four by four grid. The grid contains stunning looking background titles, which you swap out as you take turns to play. The clever thing behind it is that you c

Splash! Tabletop Game Review - Coiledspring Games

You never know what's in a tin,  Until you open it and begin,  to rummage through the compact contents, and see if it makes any sense. And all the time hoping what's contained,  is something that will be well explained. A simple circular set of rules inside, I hope they make sense, I can't abide The ones that leave you second guessing, as playing those games is most depressing. Let me tell you of the aim,  or how you win this simple game.  It's all about stacking blocks of different shapes and sizes while you're meant to try to make the other player, make  a mistake and topple down the Stake, oh sorry I meant stack.  You see you aren't just all out attack.  See unlike games of a similar nature,  You get to chose the other's future,  of what block they get to play,  Without them having the slightest say. So straight out the blocks you set your trap,  and try to leave them in a flap, As th

Counter Attack: The Football Strategy Game Review

In the annals of football history, you'll find some of the greatest derbies of all-time. El Classico, the Milan derby, the Merseyside and Manchester derbies and the Old Firm game to name but a few. Now, the football scribes will have to enter a new entry into this prestigious list - the A9 Derby. Until now most notable for being the most tenuous derby ever concocted. St Johnstone and Inverness Caledonian Thistle will care little for this. These teams came into yesterday's match with one singular goal - to win the oldest cup competition in world football. The only downside to the match at Hampden Park was that there had to be a loser. Between them, these sides had overcome not only both sides of the Old Firm, Celtic and Rangers, but also both sides of the Edinburgh divide, Hibernian and Heart of Midlothian. Alas, there had to be one winner and it was the men from Perth who won their second Scottish Cup after a very enjoyable final. Things didn't exactly get of

Geode Board Game Kickstarter Preview - District 31

Of course, choice is something that is closely controlled. In many cases, you're faced with the illusion of choice, governed by external forces, whether that be self imposed or pushed on you by another party, or even the Brownian motion of society itself. You could make the choice of walking out of your job, pouring your water bottle into the middle of the floor and marching out, head held high, sneering at anyone who cares to look at your performance. Though you are more likely to spend the evenings instead scowling and checking recruitment sites, because walking out isn't viable, because of bills and references and what's actually acceptable, and when it comes down to it, it's simply not a choice that is on the table.  Choice can be fun when you limit the choices, and it manifests itself in the form of triumph as previous choices line up and lead to victory, or as analysis paralysis, when a simple choice is not an easy choice to make. Geode from District 31 is

Angel Investor Card Game Review - Inductive Bias LLC

Angel Investor is a card game about running successful start ups using your own money and skill cards, completing projects and aiming to build up as much fame as you can before the deck of cards runs out. Published by Inductive Bias and designed by Alrecenk, it combines a mixture of business intelligence and information with cute cartoon like graphics to bring a combination of luck and strategy to the table. Players aim to play as many of their money cards into a project row in order to have the most money invested in the project to win fame. On the completion of a project all the skills cards within that row will be activated and awarded to the player who has invested the most money within that row. Some of the completed cards will award you with that much required fame. Others will reward you with the ability to swap out cards or draw more cards, effect other players and generally give you an advantage the more your play. That's dry isn't it. I mean, I had to take a

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