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Showing posts from February, 2022

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Divinus Board Game Review - Lucky Duck Games

Demigods eh? You think every thing is going well and life is nice and quiet, then all of a sudden you're reminded that you've actually got to go and prove yourself and show how powerful you are in order to ascend to some kind of Pantheon type thing. Well, in Divinus you need to. Now, I don't want you to cringe when I mention this game, but Divinus from Lucky Duck Games seems to have crawled from the same evolutionary pool as Charterstone. Now that might be enough to have some of you wince slightly but hang fire. I'm very aware that not everyone had the best time from that game and time has seen it as more an experiment in gameplay than a direction to forge ahead with. What if I said that Divinus also seems to have inherited its mother's love of Carcassonne. Does that make you feel any better? I hope so. I really do.  Divinus is another entry in the application based games that Lucky Duck Games are quietly and regularly producing from their studios. They seem to have

Opening the Lid on Box Farts - A Growing Problem.

                Upper Malden, September 2021.  I'm in the wind swept town of Upper Malden, where we're surround by crops of apple trees and honey bees. It's late September and I'm meeting with Vince Guffer, part time Traffic signal and collector of modern board games.  Vince meets us hesitantly in his garden due to current Covid restrictions and hatred of anyone not wearing a hat, and we slowly pass through some extremely awkward small talk before he heads into the problem at hand. You see Vince is one of the tens of people who suffer from the extreme public embarrassment of  box farts. He feels it's time that he shares his story in order to help with other sufferers.  He stutters several times as he begins to start his story, reassured by his partner who clutches his hand tenderly and squeezes it when they see Vince start to wince since he's convinced people will think he's talking mince.  Prompting him, I ask him where he first noticed the problem.  "

Destinies Core Game plus Sea of Sand Expansion - Lucky Duck Games - Review

So while everyone else is comfy staying in the the solely cardboard world with the tables of chewed up and printed trees, oil derivatives figurines, and rulebooks at the ready to be checked off as required, Lucky Duck Games continues to push on with its hybrid model. Just like in the Chronicles of Crime series of games, the use of an electronic device is integral in order to make any progress, whether it be a tablet, smartphone or even PC with a handy web cam, you'll need something to scan QR codes on various items in the game as well as check your own Destiny.  The easiest way to describe Destinies is like a choose your own adventure multiplayer with bells and whistles, with the slight twist of giving everyone their own special requirements in order to meet their Destinies. At the start of the game you'll be given the choice of characters you want to play and you'll collect your own character sheet, gold, extra equipment and dice as required. Each of your character cards h

Zombicide: The Terracotta Army - Tim Kulynych

This is a work of fiction and should be treated accordingly. (Like positive Kickstarter Reviews) With champagne still left in a few bottles fresh off their massive Kickstarter Marvel Zombicide, CMON is gearing up for yet another Zombicide campaign launching this summer. Shifting to the East in theming for the upcoming installment, The Terracotta Army will include pre-painted figures in its base game for the first time. To take the helm in such an undertaking, CMON has partnered with miniature painting giant Army Painter. Always in tune with their fanbase, CMON may also be offering a “Sundrop” option for those gamers who wish to bring the figures to life with their own brush.  Joining us today, we catch up with the probably sober campaign developer Alan Johnson for an inside scoop on what to expect from CMON on the new Zombicide. We’ll start with the obvious question on the BGG Forums, why another Zombicide title immediately after your last one? ALAN JOHNSON : Honestly, it is more

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