Skip to main content

Our Latest Article..

The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Opening the Lid on Box Farts - A Growing Problem.

               

Upper Malden, September 2021.

 I'm in the wind swept town of Upper Malden, where we're surround by crops of apple trees and honey bees. It's late September and I'm meeting with Vince Guffer, part time Traffic signal and collector of modern board games. 

Vince meets us hesitantly in his garden due to current Covid restrictions and hatred of anyone not wearing a hat, and we slowly pass through some extremely awkward small talk before he heads into the problem at hand. You see Vince is one of the tens of people who suffer from the extreme public embarrassment of  box farts. He feels it's time that he shares his story in order to help with other sufferers. 

He stutters several times as he begins to start his story, reassured by his partner who clutches his hand tenderly and squeezes it when they see Vince start to wince since he's convinced people will think he's talking mince. 

Prompting him, I ask him where he first noticed the problem. 

"Well, it never seemed to be an issue with the older games, you know, the likes of Monopoly and Risk, where the boxes were smaller and thinner. You could open and shut the boxes all day and night without so much as a whisper. And then I got Heroquest." 

At this point Vince shifts uneasily in his chair and I press him onwards. He stares at his feet for a second. 

"We had just enjoyed a game and I was packing everything away before we were going to get something to eat and I remember pushing the box lid down and it sounded like a badly played trombone." At this point, Vince breaths out slowly, reaching over for his drink. He continues. 

"Then it was like every game from then on, from Viticulture by Stonemaier to Zombiecide from CMON. I almost stopped going to my game groups. Every time it came to packing up, people would look over to me putting the lid down on the game I'd been playing, and while they weren't chuckling loud you just end up getting paranoid. I knew for a fact that Jade almost peed themselves after the wet sounding one that happened last time I played Root." Vince grimaces as that painful memory surfaces, but he powers through.

"I almost went to the doctors to see if I had a cardboard intolerance. I don't really want to close a box in private anymore, let alone when my friends visit the house. The thought of going to a Con, and it happening in front of strangers is putting me off ever going again. I can't sell games because every time someone asks to check the contents afterwards I let one rip that sounds like someone blew up a raspberry factory. It's really effected how I even think about tabletop. I wanted to buy Gloomhaven but the thought of even lifting that lid terrifies me," 

Luckily, there is support for those who suffer from box farts. Vince has recently founded an online support network aptly called 'Support Helping Anxiety for Reverberating Tabletop Storage', or SHARTS for short. He's positive that prevention can help people with their Box Farts before they end up turning to SHARTS, and he's produced a range of support articles including "Closing the Lid on Box Farts" "Packing up, not following through" "Box Farts, the silent but deadly problem" 

I ask Vince if there is anything he could feel Board Game Designers could do to help the problem? 

"Well, think about your boxes, test them, and remember to take into account that there are people who are out there suffering before you decide your box needs to be big enough to fit a small child in them."

Vince is in the process of trying to set up a charity in order to increase awareness of the problem and he's started writing a book, though its more like a pamphlet at this stage. Vince is convinced that he won't let his affliction of floating a carboard biscuit effect his gaming. 

"I'm just hoping that if one person finds comfort in reading this then I'll be pleased. It would be nice to know that someone else is going through this as well as me." 

Vince offers to play a game of Dwellings of Eldervale and I politely decline. 

If you have been effected by the affliction of box farts, then you can contact though the SHART discord group which will be linked at the bottom of the article. Remember, there is the embarrassment but there is also hope. I would like to thank Danielle Standring for putting the idea in my head with their hilarious box farts video. https://twitter.com/dani_standring/status/1488345103370489860 






Comments

Related Podcasts

Popular posts from this blog

Parks Board Game Review | Keymaster Games | Base Game Review

Taking slow methodical steps, taking your time, closing your eyes and breathing in slowly, taking in the smell of nature and the scenery and managing the sensory overload crashing over you with a pine freshness. Do that. Stop and breathe. Take it all in. Be at peace. You might be inclined to use the word 'majesty', and you wouldn't be blamed for feeling a slight sense of being overwhelmed, as once again you're reminded of how stupidly small you are in relation to everything around you. That no amount of preparation would help you if the uncontrolled environment decided to focus it's gaze entirely on you, to put you back in the food chain. You might think to yourself you could survive, but the reality is that you'd die of thirst before you died of boredom, and so we sanitise our touches with the grander examples of nature, by sticking to the path, and coming within touching distance enough to go ooh and ahh, like we are watching fireworks. Always behind a

Wee Toons Board Game Review - Alderac Entertainment Group - (Tiny Towns Review)

Fir aw the times yi hope yi end up gieing the chance tae look at summin braw and special and summit that the high heid yins are aw spraffing aboot, thurs aways the chaunce yi sit there thinkin, am a gieing it laldy here coz I am gettin tae ploy it? Sometimes yir better waitin until aw cont hiz calmed doon, and yi dinnae feel like some wydo is sitting aun yir shouldoor, checkin yir watch fir ya, and tutting like a radge.  Tiny Toon fae Alderac wiz such a game. In the past yi couldnae move fir sumwan chattin aboot it, stickin it oan lists and Twitching all oer tha innernet. Like, it wiz so gid tha it even wun tha top prize at Origins. Tha probbly ment tha heid bummer, Mr McPherson wiz toap man fir five minits in his hoose, so he goat the remote fir the telly, and was given the extra crunchy bit off the fish supper oan friday.  Tiny Toons is aboot wid an bricks an glass and stoan, and yir aw like the heid man makin the calls, tellin fowk wit tae build wi an they aw need tae follow yir lea

Empire Plateau Board Game Kickstarter Preview

This is the pre-production version, so the art, rules and mechanics may be subject to change over the next couple of months. Therefore please treat this as a first thoughts piece, based on version of the game that we were provided with. We have not been paid for the preview. We also do not provide a full play by play explanation of the game, so not all mechanics may be mentioned in the preview. So what have I done? I really don't know. I have a rule about reviews that I keep to myself which is very simple. Any designer that contacts me and says 'Well, it's like chess but..' I normally respond with a quiet thank you and then a polite decline. I want people to sell me the game because of what it is, not because they claim to have improved a game that is so in it's own category some people wouldn't even necessarily put it down as a board game. No, making the horsey jump an extra space isn't going to cut it, and no I like the prawns the way they are I thank you