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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Legends Untold - The Illumination of Deepsorrow - Potions and Preparations Expansion Set - First Impressions Review.

If Legends Untold was an aftershave, it would be a classic cologne from the late eighties, smelling slightly of cork and sandalwood. There's an unafraid aroma of nostalgia, because when you get down to brass tacks, this is a role playing game that is unapologetic in its approach and lives in its own vast world and its own little bubble, regardless of the changes and evolution that has occurred around it. On first appearances you would be mistaken to think that you're getting into some kind of dungeon crawler type game. You have character cards and equipment and modular maps that are explored. Once you start playing the game, it is actually more like a physical fleshed out RPG with all the various skill tests that come with the territory. You'll explore from card to card, but travel as an entire party, with guards and scouts who have differing jobs. Each area sits as individual little adventure. With a checklist of challenges that need to be overcome or dealt with depending

Tabletop Scotland 2019

Being a son of Perth and a tabletop gaming fan, its with a sense of duty that I went to the debut of Tabletop Scotland way back in 2018. It was a genuine thrill seeing an event of this stature begin life in my hometown. Such was the success of the inaugural event, that Convention Overlord Dave Wright and his team (Simon, John and Duncan) returned to the Dewars Centre in Perth for the second iteration of Tabletop Scotland. This year the event was held in two halls, as opposed to the one last year and the expansion really made a difference. A lot of people I spoke to over the two days highlighted the space and lack of being cramped as a big plus point. Having been at the UK Games Expo earlier this year, Tabletop Scotland really felt more spacious. Sure, UKGE is massive so its always going to feel smaller by comparison but having the ability to walk around without people being in your bloodstream and being able to find a seat at the open gaming area whenever you needed it was a big b

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