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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Flyin' Goblin Board Game Review - IELLO

When is a box not a box? When it's a component, and then at that point, its only a part time box. Or maybe its a part time component all along, waiting in the shadows to spring a boxy surprise on you when you are not looking. Either way, its one of my favourite things to see in a game when the norm is to have boxes unused and very much, far too big for the purpose they were meant to be used for. In the case of Flyin' Goblin, the box plays the role (very convincingly) of being the castle of the King, with various rooms to plunder, or utilise as you play this projectile based dexterity game from IELLO. Gameplay itself is extremely simple, needing you to fire your wooden goblin grunt into various rooms in the castle in order to score winning diamonds or much needed coins, put a goblin in the wrong place and you can lose them all together, while those with a steady aim might find themselves knocking their opponents from strategy roofs to gin advantage and send them packin

Little Town Board Game Review - IELLO Games

There's a certain triumph in those eyes, and its not because they have just scored a raft of victory points that push their cutesy wooden star up ten places on the victory point tracker. It's because the route that saw them get those points demonstrated that fundamentally, they now 'get it', and it's just the beginning of what's to come.  Or in my case, the beginning of a sound thrashing by a 'pleased as punch' six year old. There's a few games in the house that get into The List,  which is more exclusive than the normal list of things we can do together. Games like Kingdomino and Rhino Hero Super Battle are on that list. Escape From Atlantis is on the list, Connect 4 and Gonuts for Donuts are on that list. They all share a commonality that they are relatively easy to teach in terms of access to play, but manage to be able to delve into complexity once you know the rules. They all have a two or three move choice that you need to know, but they

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