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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Ten - The Card Game - Alderac Entertainment Group - Flatout Games

Ten has a lot of promise from the outset. It's based on one of the gamblers core staples, the tense delicious and often painful game of 21 or Blackjack. Except the difference here is that you are not only trying not to bust over the that gateway number of Ten but you are also using the cards you gain to create runs in four different colours. Once the main deck is exhausted then points are tallied based on the runs achieved and the winner can be decided.  There's three types of cards in the deck, the normal value cards have a number and colour that you are trying to get runs with. The currency cards will award you with the associated amount of currency that can be used to purchase cards from the market. Wildcards will allow you to fill in spaces where you are missing all important numbers for your runs. When a Wildcard is drawn then play stops and an auction is held to decide who will win that card. Each player takes their turn to draw cards from deck and decide whether to conti

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