OverDRIVE! isn't meant to be narratively about good versus bad or even Good Versus Bad. In fact OVerdriVE is all about being a leftover from the main Dreadball circuit, a has-been shunted off to the bench because the Meta in the main Dreadball game changed to a passing game, and your lumbering tackling based frame was simply not up to the challenge of changing. You can't dance and you're not good at singing and handing out snacks, so in order to raise the ratings you've decided to join OverDrive and Slam your way to points and victory.
OverDrive isn't pitching itself as some kind of rule complicated dish that will take ages to learn though it expects you to know some fundamentals before you start to play. Open the thin cardboard outer carton and your greeted with a surprisingly straightforward brown cardboard box. Opening that will reveal a mixture of complete and incomplete models that require some gluing in order to attach them to the bases, though there seems to be no instructions within the rules themselves on how to put the figures together or more importantly how they should be glued to the triple hexagonal base that each model will attach to. It's a bit of an oversight considering the way your Giant is facing is fundamental to potential modifiers that will effect your attacks and movement. So be wary that if this is your first foray into a miniature skirmish type game, then you'll need a steady hand, and if your like me, learning how to use a spoon with only two fingers while you wait for your others to become unstuck. I think a simple beginners guide would be useful in that respect. We're not looking at dozens of models to stick together here, but still if this is meant to be towards the more entry level in terms of skirmish game, it wouldn't go a miss.
OverDrive contains rules for a League, and it highlights one of the main potential issues with games of this nature. The combination of multiple Giants with multiple abilities means that you'll need to be committed to playing more than a few games to find out which Giants really suit your play style. You'll also need to learn how to get the best out of any combination that you'll draw at the beginning draft phase. OverDrive is going to work well for those who play DreadBall on a regular basis, who are happy to learn the nuance of special skills. It's going to sit well with those who are playing Armada and used to planning for positional play as they set their Giants against each other. There's all the extra snippets of lore that Mantic have included in the rulebook, unnecessary but wonderfully crafted stories, the wonderful character design that would sit well on a comic book page. Fans of Mantic are probably well versed to what to expect from a Mantic product. Though newer players might have preferred an assembly guide and a separate crib sheet for the main rules to keep them right in their first couple of games
Overdrive is a lot of fun. If you are looking for something slightly different, something that's easy to get going, but has tactical layers that reveal themselves over multiple plays, and offers a decent amount of replay ability, then OverDrive!!! is certainly worthwhile considering, even if they need more exclamation marks. A half-time smashing entertaining show of a game..
You can find out more about OverDrive by visiting https://www.manticgames.com/games/overdrive/
If you like reading these words and wish to support us then please consider joining our Patreon https://www.patreon.com/werenotwizardsThis review is based on the final retail version of the game provided to us by the designer and publisher. We were not paid for this review. We give a general overview of the gameplay and so not all of the mechanical aspects of the game may be mentioned.
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