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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Theurgy Board Game by The Ministry of Meeples Kickstarter Preview

The new Kickstarter Campaign can be found on https://www.kickstarter.com/projects/ministryofmeeples/theurgy-the-area-control-game-of-monsters-and-miracles There is always a certain level of nervousness when you first dive into a game, especially one where the words 'Kickstarter Preview Copy' are attached. You are literally hoping that you aren't just a tertiary level of play-testing for the designer, and that you don't end up playing the 'benefit of the doubt' card when things don't quite mesh. You don't often get the same experience in a professionally produced game where entire teams of play testers might be used, and there's not a sparing of feelings when it come to criticism. It's not that I want to be overly critical on a creator for their attempts, but at the same time, if you want to be accepted as a professional, then you have to be pushing yourself to being as close as you can to that level. The Ministry of Meeples want you to take the

Kingdomino Duel Board Game Review - Coiledspring Games

The original Kingdomino was a huge hit in our household, and is one of those games that gained a coveted position away from my collection of heavier games such as Dinogenics, Root and Scythe, and earned a special place next to Super Rhino Hero Battle and Gonuts For Donuts in the cupboard in the lounge. Kingdomino is one of the games that we'll continually bring to the table when we want something familiar and fun, but it's also been introduced on several occasions when we've been showing friends and relatives games away from the normal familiar assortment, usually to a lot of success. We've not had the pleasure of trying Queendomino to date, but I've heard that its like its sibling, but with strategic additions, and this concerned me as to whether it would be as accessible. Jump forward a year, and we have another player in the Kingdom.. ino.., Coiledspring have taken the plunge and licensed Kingdomino Duel in the UK (United Kingdomino), which is followi

Magnate: The First City - Kickstarter Preview - Naylor Games

I've always fancied myself as a bit of a property magnate. I rented out my house in Burntisland for a bit, but got fleeced by the last tenant I had and he ended up owing me about £2,000 by the time he was turfed out. That's a pittance compared to the eye-watering sums of money I managed to lose playing Magnate: The First City from Naylor Games. The game sees you take on the role of a budding property developer in Humbleburg. A location where the council have seen fit to get rid of zoning laws and open things up for the budding Donald Trump's of the world (not the current version, but the previous version that kept going bankrupt on bum deals). Before I really knew what I was doing, and with little planning (not entirely down to relaxed zoning laws either) I had bought my first retail unit and was feeling good. The land had come up for sale at a good price so I thought "what the hell" and went for it. What's 300k after all. That would be coming

Vector Wars Preview - Meeple City Games

If Vector Wars demonstrates anything about the nature of Kickstarter, it is that a strong marketing campaign is almost as important as making sure the game itself works. As the platform continues to grow and change, Vector Wars joins the list of games that we might simply never see climb back on the kickstarter bandwagon, due to the huge task that getting the word out involves. Vector Wars has been on Kickstarter previously, and failed to reach its funding goal. So why even bother telling you about it now, when you can't jump on and back it? Well, I'm hoping you're reading this because Eli Mamane has made the bold move of starting to produce the copies through his own source of funding, or it has managed to find a safe port in the arms of a careful and interested publisher. I hoping that you are  reading this  because you've heard about it and you want to find out more. Vector Wars isn't the big game that "should have been", and this is not goin

Skulk Hollow - Board Game Review - Pencil First Games

One of my major bugbears for any game that comes from the Kickstarter platform, is that of one that is simply too over-produced. Bling for bling sake, additional pointless tokens and miniatures that serve no purpose than as an impolite marker as to how much money a campaign made. The creator didn't have the good grace to pull back the reins, and say WHOA, THAT'S ENOUGH. It's like a fear that creeps in, that every part of the funding needs to be used, and unfortunately the original vision can get lost in all that 'extra' nonsense.  I don't mean to be skeptical, because after all, who am I to punch down on someone's success? So I'll say this. I'm impressed by someone who goes into a campaign knowing they have a finish line, a final vision, and they can't make their game any better no matter how much money they gather in over the course of thirty days, especially when they have far exceeded the fundng target. Skulk Hollow from Pencil Fi

Megacity Oceania Board Game Review - Hub Games

The entire structure moves at a slow pace, like an iceberg, but the ice is replaced with glass and concrete pieces. Unlike an iceberg, there is nothing underneath to catch an unexpected ship, except a cardboard tile and beneath that, the warm brown varnish of a dining room table. The finger controlling the move stutters slightly, as if the varnish underneath has an imperfection which is stopping the traversal to the final destination. Some things should be wiped up after dinner.. There is a slight wobble, as one of the asymmetrical pieces is no longer sure if it wants to be part of this tabletop journey. Doubt turns to fear, and the piece commits to leaving in a cascade, taking other pieces in the structure with it. A curse word sits on the lips of the owner of the finger, but the company across the table is likely to take uttered bad words to the person in the next room, and we do not want that happening. We do not want that happening. Even early doors.. Look At It. Megacity

Sub Terra II - Kickstarter Preview - The Lava with Everything Version. ITB - Inside The Box Games

Editors Note: It's unfortunate that this turned into the huge shit show it became. It also wasn't that big of a surprise considering how long it took to get a simple prototype copy to us.  The Sub Terra II campaign finished almost a month ago, and garnered almost £300k in funding, we unfortunately received our copy of the prototype far too late to have the time to give it a decent run through, and to therefore give it our final thoughts. We do however like to make an entrance, and we like the way we write good, and we think you might like to look at our good writing too. So here it is. For those unfamiliar with the campaign, Sub Terra 2 took the mechanics of the original highly successful but troubled Sub Terra cave exploration KickStarter game and has pretty much given it a taste for treasure and high adventure and set it on its way. Inferno's edge is about exploring, and finding keys, and reaching the inner Sanctum to grasp your own slice of fortune and glor

Oh, ho, ho, its Magic - A confession

This may become something of a confessional. I hope none of my other games read this, as they might end up getting jealous. How do I put this? I've fallen head over heels for another game, and that game is Magic: The Gathering. Its been a bit of a strange path that has led me here to be honest. I became interested in game design the more I played card and board games, which led me to various podcasts on the subject. One theme that cropped up a lot was the need for anyone interested in designing games, to experience lots of games and mechanisms by simply playing  as many key games as possible. One name cropped up time and time again - Magic: The Gathering. Now, I don't live under a rock. I was well aware of the game and its significance, but I had (up until that point) had no desire to play it due to the perceived financial implications of "buying into" the game. I had played and enjoyed Star Wars: Destiny by Fantasy Flight Games, but the whole reason I stop

Chronicles of Crime Board Game Review - Lucky Duck Games

London. City of Londoners. City of buildings that belong in a city so big they named it once, because naming a city twice is something only the crassest of people do. I joined the police because I wanted to make my mark. I wanted to make a difference to the lives of the people I walked past on a day to day basis. I want to right wrongs, and be dependable and create order out of this chaos. I also wanted to learn how to play guitar. But that.. is another story. All in all, I wanted to uphold the law and protect those who needed protecting and make life difficult for those who didn't. I also want to protect people from spoilers, so the pictures you'll see will be mostly from the tutorial included in the game and nothing more. And so when the dark underbelly of the city looks up at me, I'd be staring right back at it, mobile phone in hand and QR code at the ready, to send it back to where it came from.. It's a strange opening to a review, but then Chronicles

Arcane Blaster Casters Kickstarter Preview - Battle Boar Games - First Thoughts

Isn't fun a funny concept? The act of fun and the impact of fun itself, could be said to have at it's base level, very little practical use. It won't keep you warm on a cold winter's night nor put food in your hungry belly. Fun isn't always something that will have a lasting emotional impact, in fact, the crescendo of fun can last seconds as you slide down a snowy hill on a sledge, or witness a punchline of a joke slapping you hard in the face. So while it can make you happy for a while, you could argue that it is something that needs topped up on a regular basis. Fun reminds us that it's okay to stop and allow the ridiculous and entertaining to creep into our lives. Gene Wilder in Charlie and the Chocolate Factor states importantly that "A little nonsense now and then, is treasured by the wisest man." I've often tied in fun and nonsense together, as I've always tied in laughing, grinning and noise with fun. Board games are a dual faced f

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