The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they. I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth. For those unfamiliar with the videogame, you play
This is a Seal. Look, we all play around with words to make things sound more exciting. An extra adjective or an overzealous description can do wonders for how something can be perceived. Apparently this is something called marketing. It brings wonder and longing. It can create demand where none existed before. It lights up the spark of desire within the very souls of ourselves that need that new shiny in our lives. However. We have all at some point been misled. Discovered the unfortunate truth that the picture on the cover of that microwave meal had nothing in common with the sludge that appeared on the plate. That somehow Magic the Gathering was meant to be a good game, that Mechs vs Minions actually had nowt to do with the film and Stuart and Bananas were nowhere to be seen. So when Sean, A Person from Thing12games reached out with his rather long arms and beard, tapped us on the shoulder, and said “Hey! I've beaten you at Star Realms, would you like to play a two pl