Skip to main content

Our Latest Article..

The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

Our Kickstarter Thank You.

My Bunny is Awesome. Just Like You.

Back at the beginning of the year, a group of people who were definitely not average, and at the very least a 6 out of ten, supported us through our Kickstarter campaign. Some of them received biscuits, and some of them asked for nothing more than a chance to help us do some travelling, and get some updated equipment and cover the costs of running the show.
The biscuits have been sent, podcasts have been recorded with some of our special guests, and it's time to give a shout out to those who we promised to..

So far in 2019, you have helped us to do the following -

  • Record 70 episodes and hit 34k downloads so far for this year alone.
  • Wrote 17 blog posts with rants, previews, sideways glances and a Dan Hughes Review.
  • Recorded 6 Videos 
  • Helped pay for the podcast hosting and conferencing software we use. 
  • Helped us to update our recording equipment.
  • Totally eat lots of gluten free biscuits.



So here are the list of people who asked for a shout out for supporting us.


AireCon
Alex Holmes
Angela, Erin & Nova
Arrr. The Pirates of Penryn would be mightly humbled if ye'd give us a shout P-)
Atheris Entertainment
BadcatGames Y'all
Be Bold Games
Beneath
Bevan from Tinkerbot Games.
Blue Ring Games
BRIEGER!!!!!
Bruce - "Dogs. They're good."
Casey Hill/ Hill Gaming Company/ Arkon
Colm Doyle
Decking Awesome Games with the game Dice Summoners
Donning the purple
Elzra / Catacombs
Everyone at Derby on Board. Fantastic gaming community.
Fantastic Factories
From the creators of Swordcrafters comes a new two-player abstract game called Thrive.
Gavin V from Vamoose Co
Getting geeky with Gamer Leaf's podcast!
Henry So
Hi I'm Slickerdrips, shout me out!
James Naylor - Magnate
Janice and Stu from Wren Games
Jason R
Jill Wong, Facebook: @TheMotleyGeek.
Jon, lead designer of Masters of Gettown (world’s first full contact dice battling game)
Joshua McMurray/Meet Me At The Table Games
Karen Rubins at Comic Turns :D
Letiman Games!
Mark A. Woolsey
Mark of wreck and ruin fame :)
Mawihtec's Boardgame Reviews and Upgrades
Mike Nudd
Mountaintop Games
Ok, if you insist, but I'm really in it for the biscuit :-) Keith at Cardboard And Coffee Games
Peculiarity please :)
Print & Play Admagic
Quirk!
Redwell Games bring Six-Gun Showdown to Kickstarter later this year.
Sarah Kennington, One Free Elephant
shout out as both the Wizard Jenkins and the Wizard Pendragon
Side Room Games
Slight Games
SuperMCDad
Tarquelius Farqua was 'ere :)
That wee big jobby Matty Lloyd!
That's a Wrap by Diacritical Games
The Board Game Design Lab
The Board Game Spotlight
The Disc, a board game in development by Ruined Sky Games. https://www.ruinedsky.com
Turbinism!
Unfiltered Gamer
Weird Giraffe Games


The best of people.



Comments

Related Podcasts

Popular posts from this blog

Parks Board Game Review | Keymaster Games | Base Game Review

Taking slow methodical steps, taking your time, closing your eyes and breathing in slowly, taking in the smell of nature and the scenery and managing the sensory overload crashing over you with a pine freshness. Do that. Stop and breathe. Take it all in. Be at peace. You might be inclined to use the word 'majesty', and you wouldn't be blamed for feeling a slight sense of being overwhelmed, as once again you're reminded of how stupidly small you are in relation to everything around you. That no amount of preparation would help you if the uncontrolled environment decided to focus it's gaze entirely on you, to put you back in the food chain. You might think to yourself you could survive, but the reality is that you'd die of thirst before you died of boredom, and so we sanitise our touches with the grander examples of nature, by sticking to the path, and coming within touching distance enough to go ooh and ahh, like we are watching fireworks. Always behind a

Wee Toons Board Game Review - Alderac Entertainment Group - (Tiny Towns Review)

Fir aw the times yi hope yi end up gieing the chance tae look at summin braw and special and summit that the high heid yins are aw spraffing aboot, thurs aways the chaunce yi sit there thinkin, am a gieing it laldy here coz I am gettin tae ploy it? Sometimes yir better waitin until aw cont hiz calmed doon, and yi dinnae feel like some wydo is sitting aun yir shouldoor, checkin yir watch fir ya, and tutting like a radge.  Tiny Toon fae Alderac wiz such a game. In the past yi couldnae move fir sumwan chattin aboot it, stickin it oan lists and Twitching all oer tha innernet. Like, it wiz so gid tha it even wun tha top prize at Origins. Tha probbly ment tha heid bummer, Mr McPherson wiz toap man fir five minits in his hoose, so he goat the remote fir the telly, and was given the extra crunchy bit off the fish supper oan friday.  Tiny Toons is aboot wid an bricks an glass and stoan, and yir aw like the heid man makin the calls, tellin fowk wit tae build wi an they aw need tae follow yir lea

Empire Plateau Board Game Kickstarter Preview

This is the pre-production version, so the art, rules and mechanics may be subject to change over the next couple of months. Therefore please treat this as a first thoughts piece, based on version of the game that we were provided with. We have not been paid for the preview. We also do not provide a full play by play explanation of the game, so not all mechanics may be mentioned in the preview. So what have I done? I really don't know. I have a rule about reviews that I keep to myself which is very simple. Any designer that contacts me and says 'Well, it's like chess but..' I normally respond with a quiet thank you and then a polite decline. I want people to sell me the game because of what it is, not because they claim to have improved a game that is so in it's own category some people wouldn't even necessarily put it down as a board game. No, making the horsey jump an extra space isn't going to cut it, and no I like the prawns the way they are I thank you