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Safety Guide To Buying Board Games Online

  The main article can be found on  https://www.werenotwizards.co.uk/a-guide-to-buying-board-games-online/ Whether you're an active player looking for that next hot board game, or a collector looking to fill a gap on the shelf. There's so many different ways to purchase games that it can be confusing. Sometimes chasing that 'must have' can put you into the potential situation of being scammed out of your cold hard cash for card board. You want to buy from the right sellers and avoid refunds and returns.  Here's a simply guide to keep your bank account safe and your collection full. Online Websites RULE ONE - Stick to the sites you know, unless they come recommended by several peers. If you're a member of a local gaming group, Facebook Group or Tabletop Discord, it's worthwhile  asking your friends and fellow gamers if they've heard of the site you've been checking out. If they have doubts, then consider leaving well alone. The tabletop website www.bo

Langskip Card Game Review - Crab Studios

Some games need the players to sing, whether your are in the realms of social deduction of the likes of Werewolf or Coup or even on a family throw down of Uno. The game has the base mechanics to make it work, but what is going to make it shine is the level of interaction between the players and how they add that little grain of sand that will eventually become a pearl. It's such a difficult thing to achieve perfectly that some of the most complicated games I have played actively discouraged direct communication or interaction in favour of heads down and numbers up. In my opinion, it takes a bit of courage to put a game out there that relies on it.  Which takes us to Langskip from Crab Studios, in which as a Viking that fell in battle, you've ended up in Helheim by mistake and need to use a mixture of bluffing and card play in order to make the climb to Valhalla. The rules are fairly simple, you have two cards dealt to you plus an all important reference card. On your turn, you&

Wormholes Board Game Review - AEG Alderac Entertainment Group

There's a reasonable number of things going on in Wormholes from AEG. When I saw the game was designed by Peter McPherson of Tiny Towns fame, I kind of mistakenly thought that it might just be a spiritual successor, a kind of spatial spatial puzzle set in space. You get the idea. These things kind of concern me most of the time, as they can often end up looking like just a reskinned mechanical expansion. But Peter is a smart man and I was wrong to assume that he would take such a simple route. This to me could be seen as his second attempt to keep me impressed and continue to make my eyes light up when I know I'm getting the chance to play one of his wares.  Wormholes is like one of those vast videogame RPGs, without actually being an huge videogame RPG. It goes from being the beginning of a videogame RPG where you are trekking everywhere on foot, to being one of those RPGs where you have have vast control of the map and can zip about places to your hearts content, jumping from

Achroma Card Game Review - The Siege of Draco Temple - The Fall of Flutterby - Realm Runner Studios

I imagine that in the big game production line, when they are putting together the different types of games on the conveyor belt, there are a range of jars that hang overhead, each with a different flavour ready to be dispensed and sprinkled onto the box below. Some of the games are sprinkled with cuteness, others with horror. Some are covered in the Sci-Fi and space dust. On others the dust is crunchy and some it's simply a sweetener to make things go down easily. Sometimes the jar misfires and the dust floats down but doesn't quite take and other times there's an abundance with drowns the poor game in just a little bit too much flavour. With Achroma from Realm Runner Studios, you get the feeling that they made sure that their series of games were stopped right under the Charm jar, because as soon as you start to open the box and gaze on the first couple of cards, you can't help but smile. There's a huge amount of Studio Ghibli that resonates from the cards as you

A Race In Time - History Heroes Board Game Review

There's an occasional knock on the door from the outside that reminds us that the realm of modern tabletop is a fairly smallish type of place. Not every game that is out there has come from the marketing zone that is crowdfunding, not every game is designed by someone who we follow on social media and more importantly, not every game is going to have a twenty three page rulebook, a Rodney Watch It Played or a Slickerdrips live play through. We've become occasionally snobbish in our old age and can be easily accused of turning up our nose at something just because it doesn't make our eyes squint when we are trying to learn it.  Take A Race in Time from History Heroes. There's a good chance that this review might end up being longer than the rulebook itself. It would be easy for me to line this up at the end of the street before I take a run up and kick its ass with a running jump, cackling with glee about the simple movement track and race to the finish. When you take a

Vengeance Roll & Fight Part 2 Board Game Review - Mighty Boards

After a while you get to recognise a Turczi, whether it's the aroma when you first unwrap the packaging, the subtle hint of sarcasm in the box, or the rulebook that usually has the exceptionally small font, or the fact that the game itself is trying to push the genre just that little bit further. Here's someone who isn't willing to accept what others have done and just do their version of it. There seems to be an obsession from the man to push the envelope and get you thinking at the same time. I'm guessing if you look in his cupboards, the peanut butter is never smooth. That he cooks his veggies for 4 minutes instead of five, and you'll never catch him dunking his biscuits in his tea. Vengeance Roll & Fight is a roll a write that just like Rome & Roll (still the most stupid name in history of naming games) requires the use of dry wipe boards and gaining resources in order to carry out your actions to score points. Vengeance is closer to a dungeon crawler th

Village Rails Card Game Review - Osprey Games

So if I explain to you how the night went, then maybe it will give you some understanding as to why the initial impressions of Village Rails were maybe skewed in a certain direction. The game night started with a groups  introduction to Akropolis, which went down sweeter than a syrup covered jellyfish. Followed by the surprisingly simple but analysis paralysis inducing The King is Dead. In the case of both of these, at least one of us already knew how to play the game and were able to guide everyone else. When it came to Village Rails, we were approaching the end of the night, it was a new game to learn and even though we were in the 'game zone' we found our first experience to be a slightly bitty and a tiny bit overwhelming.  To be clear I'm not trying to be critical here, Village Rails is a deceitful little bugger. It arrives in a cute little box with a deck of cards, some cardboard markers and a twelve page teeny tiny rulebook. The rulebook is filled with diagrams and ex

Akropolis Board Game Review - Gigamic - Hachette Games

There's a skill to making a game as easy to play as possible. It is a road paved with traps and misdirection and distractions, where going down the wrong road can often lead to frustration, and in the worst case, a game not finding a way back to the table very soon. While I genuinely use my own opinions as the base for many reviews that I've produced in the last six years, when the people you are playing with are genuinely happy to have another round of a game with hesitation, you know that the designer must have succeeded in making huge inroads in making their effort accessibly playable.  Akropolis from Giga Mic wants you to get laying tiles as quickly as possible. There are no punchboards to fiddle with, the quarry tokens are already bagged up. The tiles have printed on the back the number of players they should be used for. The rulebook is simple and straightforward to read through and understand. In your turn you pick from one of line of tiles, with the price increasing as

Horizon Zero Dawn Board Game Review - Steamforged Games

  I'm a huge fan of the original Horizon Zero Dawn videogame. Its mixture of exploration, imagination and some of the most fun combat you could have cost me hours in leisure time. It was a game that I picked through in chunks, gasped at its breath taking set pieces and scenery, and enjoyed a story that while seemed far fetched, managed to be both full of heart and humanity and sold itself extremely well. How do you take a game that quite literally covered an area the size of a continent and make it something playable on some pressed and printed trees that sit on your table? You take the one of the core facets of the experience and hone it down into the one of the purest parts of the game. The hunt itself. One the things I enjoyed about the original game was the combat and how much it required planning ahead of the execution. With the number of resources and possible lines of attack you could take, often what you did before you notched that first arrow would often decide on how the

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