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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

1 Survives - Tip the Table Games - A Sideways Glance



See that shadowy silhouette appearing through the giant 1? They want to bash your brains in then disappear back into the jungle, leaving you and your backpack a bloody smear on the ground. At least I assume that's what they want, so I'm going to send them somewhere else and leg it.

The premise of 1 Survives is that your High School boat trip has gone awry and the group are stranded on a seemingly deserted island. Unluckily for everyone involved, the island is in fact inhabited by a serial killer who'd moved there in a last ditch effort to stop killing. The stranded party have triggered the blood lust and the urge to kill is back. Can you be the one that survives?

1 Survives is a small footprint card game for 2-6 players. Each player takes a role within the stranded party (Cheerleader, Jock etc.) and a location card indicating your starting location on the island. Each player is dealt a hand of 7 cards and from these cards you have to survive the killer and your back-stabbing friends that will not think twice before using you to chump block the guy Talking Heads sang about.



On every turn a player must draw a card and discard a card. Drawing can be from the face down deck or the top card of the face up discard pile (with an exception for special cards). The hand will be made from:

  • green location cards (you can move there)
  • red location cards (move psycho killer there)
  • blue escape cards (which brings in an element of set collection)
  • black item cards (used to craft items)
  • orange weapon cards (essential to fend off the killer)
  • red/yellow sacrifice cards (if you want that annoying classmate to die and they are in your location when you're attacked)
  • purple special cards which can direct the killer to certain areas and attack everyone (plus a few other nasty ones) 
  • brown cards which allow you to refill to your hand size (which will diminish as you fend off the killer, move location etc).




This is a clever game. There's a lot of ways to completely screw your opponents and have them brutally killed and if you have a good group playing with you it can be really good fun to back stab each other. You can sit on that red card that moves the killer for an opportune moment and play it when there are multiple people at a location. You might be trying to collect the items required to fix the boat, then get yourself to the dock and escape the island, but you run the risk of others trying to do the same and wasting time searching for the items you need. Escaping is one of the win conditions, with the others being slightly bloodier - being the last person standing and killing the killer being the other two. Again, easier said than done on this dog-eat-dog island.



I had a lot of fun with 1 Survives. Each game saw the banter flow, with the default setting of most people being to gleefully send the killer to another players location and watch them die to much hilarity. Funny until the next player to take a turn does the same thing to them. The art on the cards is really nice and whilst not final, the examples shown looked great, down to the blood splatter effect on each of them. The game is quite short and flows along nicely. Its an easy game to learn
 but most importantly, everyone that played with me had a good time and that's what its all about in the end.

Big thanks to Ross Glover and Stevie Allen from Tip the Table Games who provided the copy of the prototype to have a look at and also for their time demoing the game at Tabletop Scotland (read all about it here). At the time of writing the aim is for the game to hit Kickstarter at the start of October, with the campaign ending on Halloween. The guys were guests with Richard on the show recently and you can find the episode over at Podbean.

We were provided a prototype of the game, which we have returned to the designers. This may not be the final product and should not be considered a review.

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