Skip to main content

Our Latest Article..

Safety Guide To Buying Board Games Online

  The main article can be found on  https://www.werenotwizards.co.uk/a-guide-to-buying-board-games-online/ Whether you're an active player looking for that next hot board game, or a collector looking to fill a gap on the shelf. There's so many different ways to purchase games that it can be confusing. Sometimes chasing that 'must have' can put you into the potential situation of being scammed out of your cold hard cash for card board. You want to buy from the right sellers and avoid refunds and returns.  Here's a simply guide to keep your bank account safe and your collection full. Online Websites RULE ONE - Stick to the sites you know, unless they come recommended by several peers. If you're a member of a local gaming group, Facebook Group or Tabletop Discord, it's worthwhile  asking your friends and fellow gamers if they've heard of the site you've been checking out. If they have doubts, then consider leaving well alone. The tabletop website www.bo

Bad Trevor Card Game. The Goodness Sake Bad Name Choice Preview.



I don't where to even start with this. The Name Trevor comes from a number of sources. In Welsh it derives from the words Homestead or Settlement (tre) and Big (fawr). So technically Bad Trevor means Bad Big House. It's ridiculous, silly and make no sense whatsoever.

I've known a few Trevor's in my time. My dad had a work colleague called Trevor who was one of those people who I remember having pile and pile of pirated spectrum games. Whatever you wanted, he could get it for you. They didn't always work and often the tapes lasted all of ten goes before they refused to load at all, or were chewed up by the tape machine. When games cost you a huge amount of your pocket money, then Trevor was your man. He wasn't being bad, he was kind of sticking it to the man. Nine times out of ten, you ended up having to buy the games anyway, but it gave you the chance to try before you buy. Like Chuckie Egg 2. 

Similarly, I used to work with a Trevor, and we even did a car share thing and  acted like grown up man children, cracking jokes and doing phone jacker impressions. He even had a  film podcast for a bit which was incredibly funny, except for the parts where he made fun of my podcast by insinuating that playing board games somehow put you at arms length of being able to be in a relationship with someone. But that wasn't bad, that was more like just jokes. See, no badness here. 

So when I'm sent an email telling me about a game all about being a Bad Trevor. then I'm like, first of all, you're wrong. Secondly, was Bad Steve not available? Or Evil Martin or Scheming Darren? Trevor is just so not Bad. Even if the cover art suggests red glowing eyes with malevolent intent. Merely just trying to keep the room lit with ambient light. 



Gameplay itself is luckily not as disappointing as naming conventions. Bad Steve is like a version of Scabby Queen where players are trying to get rid their own hand of cards, and they do this through an 'I deal - you choose' mechanic. You deal three cards towards your opponent and they will select one to action. Your hand will be a mixture of hero, villain and civilian bystander cards. Civilians offer a pairing up opportunity when matching them with an identical card, you can remove them from your hand and add them to the central discard pile or reverse the flow of play. Those feeling lucky can even try to demand a match civilian card from another player to try to thin their deck further. Hero cards do helpful things and villain cards will do their best to scupper opponents plans. The catch being that at some point you'll have to be offering all types of cards as a choice whether you want to or not. Somewhere in the deck is the glowing visage of Bad Trevor and if you end up holding this card at the end of the game then you are the loser, but only in the mind of the game designers. Yes, I'm going to keep banging this drum. 

At some point you'll decide to spice things up and can make an accusation using Kamikaze Kevin, where you will proclaim loudly to 'Take That Bad Trevor' and guess if one of the cards played is indeed the named protagonist. It's usually a bit of a shot in the dark and can mean you allow other players to leave the game early if you have guessed incorrectly.  Adding the odds of only guessing one card often tips the risk reward in the wrong direction. Luckily it is more of a gimmick that a needed part of the game. Guessing correctly does give one of those moments of triumph regardless whether you win the game in the long run or not. 

Bad Douglas shines when played in a noisy group where players are trying to persuade others to take particular cards and there is some attempt at player manipulation. The card art is unique and impressive thanks to Steve Penfold and it's tricky to draw your own versions of superpowered people when there is so much reference material out there and not accidently borrow from existing characters. I'm reminded a bit of the Marshall Law series of comic books which to me is no real bad thing. In that respect Bad Ethan nails what it is aiming for providing a theme that works and suits the overall mechanics of the game. 

It's not a game that is going to spend years at the table and is suited to those wanting something to start the game evening off with a big of smack talking and loud noises, regardless of the game having the completely wrong name. Luckily there are only three Bad Trevor cards in the deck, and you only ever use one at a time, so nothing stopping you from doing some much needed renaming in order to give the game some much needed class. Such a shame because the glaring error, what you've got here is a solid casual card game with a theme that works well for what is on offer. 

I'm hoping the designers have the time to reflect on their next project and at least try to spend some money on a big more imagination when it comes to the naming of the big bad. Bad Balthazar anyone? 

Bad Trevor will be launching on Kickstarter in the future. Plenty of time to get that name sorted out. 

This preview is based on the prototype version of the game provided to us by the designer and publisher. We were not paid for this preview. We give a general overview of the gameplay and so not all of the mechanical aspects of the game may be mentioned. Quotations from this preview may possibly appear in relation to any marketing associated with this game.

The majority of the games that we are play are going to take a reasonable number of sessions and playthroughs to fully understand every possibility that they offer. We hope this write up gives you an idea of whether or not this game is something that you will consider playing or even add to your collection. 

Even if we don't like something, hopefully it helps you to decide if it is something that you should find out more about. We always suggest you check out a gameplay video to give you a better understanding of the game as it is played. 

 If you would like to support more content on the blog then please consider backing us on  Patreon. www.patreon.com/werenotwizards

Comments

Related Podcasts

Popular posts from this blog

Parks Board Game Review | Keymaster Games | Base Game Review

Taking slow methodical steps, taking your time, closing your eyes and breathing in slowly, taking in the smell of nature and the scenery and managing the sensory overload crashing over you with a pine freshness. Do that. Stop and breathe. Take it all in. Be at peace. You might be inclined to use the word 'majesty', and you wouldn't be blamed for feeling a slight sense of being overwhelmed, as once again you're reminded of how stupidly small you are in relation to everything around you. That no amount of preparation would help you if the uncontrolled environment decided to focus it's gaze entirely on you, to put you back in the food chain. You might think to yourself you could survive, but the reality is that you'd die of thirst before you died of boredom, and so we sanitise our touches with the grander examples of nature, by sticking to the path, and coming within touching distance enough to go ooh and ahh, like we are watching fireworks. Always behind a

Wee Toons Board Game Review - Alderac Entertainment Group - (Tiny Towns Review)

Fir aw the times yi hope yi end up gieing the chance tae look at summin braw and special and summit that the high heid yins are aw spraffing aboot, thurs aways the chaunce yi sit there thinkin, am a gieing it laldy here coz I am gettin tae ploy it? Sometimes yir better waitin until aw cont hiz calmed doon, and yi dinnae feel like some wydo is sitting aun yir shouldoor, checkin yir watch fir ya, and tutting like a radge.  Tiny Toon fae Alderac wiz such a game. In the past yi couldnae move fir sumwan chattin aboot it, stickin it oan lists and Twitching all oer tha innernet. Like, it wiz so gid tha it even wun tha top prize at Origins. Tha probbly ment tha heid bummer, Mr McPherson wiz toap man fir five minits in his hoose, so he goat the remote fir the telly, and was given the extra crunchy bit off the fish supper oan friday.  Tiny Toons is aboot wid an bricks an glass and stoan, and yir aw like the heid man makin the calls, tellin fowk wit tae build wi an they aw need tae follow yir lea

Empire Plateau Board Game Kickstarter Preview

This is the pre-production version, so the art, rules and mechanics may be subject to change over the next couple of months. Therefore please treat this as a first thoughts piece, based on version of the game that we were provided with. We have not been paid for the preview. We also do not provide a full play by play explanation of the game, so not all mechanics may be mentioned in the preview. So what have I done? I really don't know. I have a rule about reviews that I keep to myself which is very simple. Any designer that contacts me and says 'Well, it's like chess but..' I normally respond with a quiet thank you and then a polite decline. I want people to sell me the game because of what it is, not because they claim to have improved a game that is so in it's own category some people wouldn't even necessarily put it down as a board game. No, making the horsey jump an extra space isn't going to cut it, and no I like the prawns the way they are I thank you