Skip to main content

Our Latest Article..

Safety Guide To Buying Board Games Online

  The main article can be found on  https://www.werenotwizards.co.uk/a-guide-to-buying-board-games-online/ Whether you're an active player looking for that next hot board game, or a collector looking to fill a gap on the shelf. There's so many different ways to purchase games that it can be confusing. Sometimes chasing that 'must have' can put you into the potential situation of being scammed out of your cold hard cash for card board. You want to buy from the right sellers and avoid refunds and returns.  Here's a simply guide to keep your bank account safe and your collection full. Online Websites RULE ONE - Stick to the sites you know, unless they come recommended by several peers. If you're a member of a local gaming group, Facebook Group or Tabletop Discord, it's worthwhile  asking your friends and fellow gamers if they've heard of the site you've been checking out. If they have doubts, then consider leaving well alone. The tabletop website www.bo

The Plot Thickens - Science Fiction Edition - Narrative Game Overview


As we get towards the end of the year, we're starting to look at gift ideas that exist in the tabletop space but would work well in a group that is more used to playing lighter and more family orientated games. The Plot Thickens: The Science Fiction Edition is such a game and features in our Gift of Cardboard series of games.   

Overview

The Plot Thickens is a improvised story telling game, where players will use story cards dealt to them in order to craft the perfect story and create a scene that will then play out over various rounds. This carries on until the players reach the last chapter, and the main character has the chance to finish off the story and decide how the whole tale will finish.


Main Play 

In The Plot Thickens, each player will be dealt of number of cards that will help them to determine the plot of the story they are playing through. In this science fiction version, the cards are all space themed, with a collection of words that you would normally associate with your favourite book, film or television show. Players will first pick a character to play as, and then a selection of other people, places and thing cards. On their turn they'll then play cards using the words they play to be part of their story. Each card contains one word that can be used in the story. As they play them, they'll earn 'plot points' that can be played in follow up rounds. As the rounds progress, you'll maybe try to bring in words from other players' previous rounds as this will allow you to add 'plot points' to their cards and increase your chances of being the overall main character, which at the end of the game will allow you to finish the overall story. If your story doesn't make any sense then other players can call out 'Writer's Block' which will mean your turn ends, unless you spend a plot point to keep going. Once you reach the end of an agreed set of rounds, then the player with the most plot points in total is allowed to name the story, while the player who has managed to place the most plot points on other players cards is allowed to finish the story and tie up any potential loose ends. 


Bad Winners or Good Losers? 

Since this is a story telling game and down to imagination, it will all depend how other players cards play out as to how good a time players are likely to have. There is no direct player elimination, and you can be as strict as you want regarding the Writer's Block rule. The Plot Thickens plays more as a semi cooperative adventure and you'll find players are likely to all follow the same thread of the story, unless they are trying to be a big silly. Which is normally me. There's nothing to stop you from helping out younger players as much as you want to. At the same time, nothing to stop you from calling someone out for their nonsense. 

Looks 

The Plot Thickens is designed to be easy to read for all players and so the graphics are very clear and crisp with illustrations that are very simplistic and bright. The wording on all of the cards are in capitals so should be clear for all players to see easily. 

What Am I Learning?  

The Plot Thickens is designed to encourage the use of imagination, memory and literacy. When played in a more friendly manner it promotes cooperation and will also assist in increasing vocabulary in younger players as well. 

Timing 

You can decide the number of rounds that you want to play, so a game can take anything from a cheeky forty five minutes upwards, depending on the number of players. 

Who's Going To Like It

The Plot Thickens is going to suit those with an active imagination, though there is a strong case for it to be used as a educational tool as well. There's also nothing stopping it from becoming the most ridiculous party game as well, with there being a chance for players to brag about how many of their plot cards they can possible fit into their own individual tale. It's very much suited to getting together during the dark winter months, having fun as a group or family and allowing your imagination to run wild. 


 


 If you would like to support more content on the blog then please consider backing us on  Patreon. www.patreon.com/werenotwizards

Comments

Related Podcasts

Popular posts from this blog

Parks Board Game Review | Keymaster Games | Base Game Review

Taking slow methodical steps, taking your time, closing your eyes and breathing in slowly, taking in the smell of nature and the scenery and managing the sensory overload crashing over you with a pine freshness. Do that. Stop and breathe. Take it all in. Be at peace. You might be inclined to use the word 'majesty', and you wouldn't be blamed for feeling a slight sense of being overwhelmed, as once again you're reminded of how stupidly small you are in relation to everything around you. That no amount of preparation would help you if the uncontrolled environment decided to focus it's gaze entirely on you, to put you back in the food chain. You might think to yourself you could survive, but the reality is that you'd die of thirst before you died of boredom, and so we sanitise our touches with the grander examples of nature, by sticking to the path, and coming within touching distance enough to go ooh and ahh, like we are watching fireworks. Always behind a

Wee Toons Board Game Review - Alderac Entertainment Group - (Tiny Towns Review)

Fir aw the times yi hope yi end up gieing the chance tae look at summin braw and special and summit that the high heid yins are aw spraffing aboot, thurs aways the chaunce yi sit there thinkin, am a gieing it laldy here coz I am gettin tae ploy it? Sometimes yir better waitin until aw cont hiz calmed doon, and yi dinnae feel like some wydo is sitting aun yir shouldoor, checkin yir watch fir ya, and tutting like a radge.  Tiny Toon fae Alderac wiz such a game. In the past yi couldnae move fir sumwan chattin aboot it, stickin it oan lists and Twitching all oer tha innernet. Like, it wiz so gid tha it even wun tha top prize at Origins. Tha probbly ment tha heid bummer, Mr McPherson wiz toap man fir five minits in his hoose, so he goat the remote fir the telly, and was given the extra crunchy bit off the fish supper oan friday.  Tiny Toons is aboot wid an bricks an glass and stoan, and yir aw like the heid man makin the calls, tellin fowk wit tae build wi an they aw need tae follow yir lea

Empire Plateau Board Game Kickstarter Preview

This is the pre-production version, so the art, rules and mechanics may be subject to change over the next couple of months. Therefore please treat this as a first thoughts piece, based on version of the game that we were provided with. We have not been paid for the preview. We also do not provide a full play by play explanation of the game, so not all mechanics may be mentioned in the preview. So what have I done? I really don't know. I have a rule about reviews that I keep to myself which is very simple. Any designer that contacts me and says 'Well, it's like chess but..' I normally respond with a quiet thank you and then a polite decline. I want people to sell me the game because of what it is, not because they claim to have improved a game that is so in it's own category some people wouldn't even necessarily put it down as a board game. No, making the horsey jump an extra space isn't going to cut it, and no I like the prawns the way they are I thank you