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The Binding of Isaac: Four Souls - Card Game Review

The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they.  I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth.  For those unfamiliar with the videogame, you play

On The Underground Board Game Review - Ludicreations

 


Is there nothing better than traversing to different houses over the holiday period? Visiting friends and family via cars and public transport. So with that in mind, we took a look at On The Underground from Ludicreations recently. You are charged with creating various routes on either the London or Berlin underground networks in a hope to entice a lone passenger to use your network, and therefore gain you points and earn the crown of best underground track planner type person thing type. I don't know. 

Overview

At a basic level On The Underground is all about laying track between different stations, creating networks to gain yourself points and also make sure you are covering as much of the board as possible in order to make sure that when the passenger decides to travel to their next station then they use your line over the other players.  

Mainplay

The game doesn't really run in rounds, with both of the main actions taking place after each players' turn. On your turn, you'll take four actions of either laying track in one of the colours that you've been allocated or taking a token that once you own two of, you can trade in to allow you to branch off from the line you've been creating. If you've not laid that colour of track before, then you can place it anywhere. However, if this is a follow up piece of track, it can only be laid on either end of the established track. Connect to a terminal or station and you'll get additional points for that and in fairness, this is the main way that you'll be scoring. You can risk making bigger loops that are bigger scoring opportunities, but they bring the risk of using up all of your track for that colour. You can use the previously mentioned branch offs to take the track in a different direction, but you'll need to keep an eye on the number of pieces that you have of each colour as they are restricted. You're likely to end up with pockets of you networks dotted over the map, so it's important to spread yourself out do you cover the passenger travel part. Once you've used your four actions. The lone passenger will then travel to a the nearest Express or Standard Station depending on the station cards that have been drawn, and if they use your line, you'll gain a point for that. Sometimes you'll need to spend some time calculating which route the passenger is likely to take based on the number of blanks spaces and proximity to different stations, and this can slow the game down a bit as you get into the closing stages of the game. 

Winning 

Play continues until all of the station cards have been drawn and all players have taken the same number of turns, and the winner is the person who has gained the most number of points at the end. The constant presence of the score tracker around the table allows you to keep an eye on who you need to be chasing, and games run on a bell curve of scoring, where the majority of most like to happen in the middle of the game as the main routes are created between the players. There is less likely to be huge changing in the scores as the game draws to a close and players don't have track to lay. 


Looks 

On the Underground visits your home with muted pastel shades and multicolour tracks, that acts like a mixture of canvas and oil paint. By the end of the game, you'll be sitting with an angular masterpiece on your table, screaming out in all the colours of the rainbow. The station card are a more simpler affair but serve the purpose of making it easier to locate the new destination stations in conjunction with the handy grid references that adorn the sides of the game board. Considering the size of the board it is slightly frustrating that the station cards need to sit off the board. I'm a believer that if your board is going to demand a huge chunk of space on my table ,that you at least try to make sure that you're utilising the real estate on the board as effectively as possible. With the wooden track pieces and the landmark destination markers and traveller, you end up with wonderful three dimensional board. 

Learning  

There's not a lot to learn here, but for what there is, Ludicreations have made sure that they not only give easy to understand explanations of the main actions, but examples of where the cases will turn up in the game to help you understand and get playing as quickly as possible. I'm never going to like a rule book that takes up the same size as the box though and there is nothing more annoying than having to balance a rulebook on your lap that could have served the same purpose easily at half the size. That being said, the rulebook and number of mechanics does it make a game that you can set up and learn on the game with new players. It's fairly easy to give examples as your teach and get players up to speed pretty quickly. 

Timing 

Games will take from 45 minutes upwards easily, but only because as you approach the endgame situation it can sometimes take longer for you to work out which route the passenger is going to take. You've also got to play through the rather large number of station cards before you reach the end of the game, and I can see that being frustrating, as the point markers aren't going to be moving much as the game reaches it's final ten to fifteen minutes. It's not going to take hours to play through a game of On The Underground but you might walk away feeling that you didn't need all the time you assigned to it to have a good time. 

Final Thoughts

This isn't Ticket to Ride, and it's really important to grasp that while the main mechanics seem to be the same, the scoring and the passenger movement are completely different from the elephant in the room. On The Underground has gone for same simplicity in terms of being able to grasp the core ideas of how to play. You'll be laying track and scoring points and moving the picky passenger confidently within the first few rounds. The Berlin version of the game provides more of a challenge in terms of route planning over the London version but without over complicating matters for players. My main confusion / frustration with OTU comes with the passenger scoring. You can quite literally build a huge network that covers fifteen different stations and transports the passenger from one side of the city to the other, but only score two points because they're only using your two lines to get to the destination. So while the passenger movement is kind of important, it highlights that most of the main points battle of the game is going to occur when the track is being laid in the first 75% of the game. After that it's potentially slower climbs for less points and coupled in with having the endgame condition being based on the station deck running out, there's a unfortunate chance you might reach the end of the game wishing it had finished ten minutes ago. There's little down time here and you won't spend lots of time waiting for a turn, though again towards the end you might need to play where you can as opposed to where you planned for, but with the number of stations on offer that is never a huge issue. There is a lot to like here, and it hits the right destination for those looking for something that is going to be easy to teach and quick to pick up. On The Underground is  ticket to fun, with a few station changes.

Any Tips? 

Consider building your starter tracks near the Terminus as you get a few bonus points and it allows you to build into the centre of the city. 


This review is based on the retail version of the game provided to us by the designer and publisher. We were not paid for this review. We give a general overview of the gameplay and so not all of the mechanical aspects of the game may be mentioned.

The majority of the games that we are play are going to take a reasonable number of sessions and playthroughs to fully understand every possibility that they offer. We hope this write up gives you an idea of whether or not this game is something that you will consider playing or even add to your collection. Our Six Degrees of Expectation have been written to make it easier for you to find out what is important to you as a player. Even if we don't like something, hopefully it helps you to decide if it is something that you should find out more about. We always suggest you check out a gameplay video to give you a better understanding of the game as it is played. 

 If you would like to support more written pieces on the blog then please consider backing us on Patreon. www.patreon.com/werenotwizards

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