Skip to main content

MYnd Kraft by Tharini Rajamohan - First Thoughts - Richard Simpson



MYnd Kraft by Tharini Rajamohan is a more of a games system then an actual game, combining some basic programming knowledge in order to create a series of mini games that can be expanded upon and even altered to increase or decrease the difficulty.

Look on it as something similar to what Bez did with Wibbell ++ or Karen Rubins achieved with Comic Turns, both of which are brilliant fun in their own right and continue to offer additional hours of entertainment as you experiment and explore with the foundations provided in their respective core sets.



Let us start with the encouraging first observation that you can sit down and know the basics of how MYnd Kraft works in little under four minutes, regardless of how much or little programming knowledge that you have, and that if you can’t tell your switch from your loop, or your function from your data structure then worry not, as the instruction booklet is laid out in a clear series of tables that explain exactly how each of the cards work.

You will have two types of cards to play with in MYnd Kraft, an action or a number card. Number cards are self explanatory, ranging from 0 to 7 in Red, Yellow, Green and Blue. Bright and colourful and easy to understand. You also get a black wild card that can serve as any colour or number if required.


I have concerns as to whether those with colour blindness might have some accessibility issues as there are no obvious ways to tell the colours apart otherwise. However this being a kickstarter game and being subject to change, there is a possibility that this may be altered in the final product that is shipped out.


The action cards are where all of the action takes place, and each action card requires you to place an appropriate number card accordingly based on required conditions. At this point it will be easier to look on the pictures I’ve taken of the game, but as a brief explanation, some might allow you to lay down any card, regardless of the colour. Others will only allow you to lay specific colours and numbers. Loops will require you to lay more than one card down, arrays will let you play up to a certain number of cards as long as you adhere to the colour rules. The beauty of MYnd Kraft is that once you have a basic understanding of these core concepts then putting them into practice on the included mini-games is no difficult undertaking.




Games like EZY CODR require each player to play a card based on the what is stated on the action card. SPEEDY MONSTR ramps this up and has everyone playing at the same time resulting in some fast and furious gameplay. MEMRY FLIPOTHON takes this further and needs you to not remember pairs, but where the combined action and number cards can be found. This all culminates in COBBLE THE CODE, where the team works together to create a number and action based crossword type puzzle that takes into account everything that has been learned so far and has solutions criss crossing each other in a programming rainbow that is very satisfying.


So what you have here is a card game system that will educate, entertain and potentially delight those that take the time to dig below the initial couple of game modes and explore its full potential. For those who decide to go even further, there are the options to develop your own modes and create your own games which is probably what Tharini intended in the first place. Will some find it dull because of a lack of overall ‘theme’? Well yes, but i wouldn’t expect them to pick it up in the first place. I can see it thriving in an educational environment or for those looking for something to teach as well as entertain. My biggest concern? The name is so close to a very well known massive behemoth of an IP that a name change might be an inevitability, and in fact, to those i mentioned MYnd Kraft to, the first question was about blocks instead of maths. But we shall see.





If you are looking for something different, educational and with potential to be the card game that keeps giving, then MYnd Kraft is something worth considering, especially for younger gamers.


We received a preview version of the game, so the final graphics, layout and card quality may differ in the final product.

MYnd Kraft is appearing on kickstarter os make sure you check out the campaign fully before backing.

Comments

Popular posts from this blog

Darwin's Choice - Treeceratops Games - Preview

Darwin’s Choice - Treeceratops Games - Kickstarter Preview




Let’s start this preview by putting things in perspective. There’s a reasonably large amount of pressure placed on a preview for a Kickstarter game that isn’t live yet, that isn’t in other people’s hands and isn’t already out there with a general consensus on whether it is generally enjoyable or wash out. It’s a lot to take in that maybe your thoughts are the thing that could maybe sway someone’s opinion to back or not bother. That you could effectively hold the lifeline or axe over someone who has potentially spent years developing their product.
At the same time, I owe it to you to make you sure that you read this knowing that I completely adore you, and would hate the thought of you potentially wasting a few hours of your precious time, playing a game that at the end you put in that cupboard.  You know, the one where you store the games that aren’t easy to access, the ones that eventually end up at the charity shop, because …

Hey Kickstarter, let's make some noise

It's been an interesting year for the crowdfunding platform, with its share of multi-million dollar successes, controversies surrounding outright potential fraud and plagiarism, and continuing dramas centering around project fulfillment or lack there of. We have our first taste of Kickstarter as an actual pre-order store and our stalwart Big Name behemoths seeing push backs against some of their expected successes.
At the centre of it all, the old debates surface and swirl and disappear only to surface again. For those jumping on the platform for their first time, with their game clutched tightly to their chest, they'll often hear the echoes of previous creators ringing in their ears.
'Kickstarter isn't fair'
'Kickstarter has raised the bar for everyone'
'Kickstarter makes it impossible for those without a budget'
'Kickstarter isn't for those who aren't prepared to make an effort'
'Kickstarter won't help those who don't do …

Gloom of Kilforth - A Fantasy Quest Game

Gloom of Kilforth

An innovative take on the fantasy adventure genre, the game boasts incredible artwork and a superb theme. You are an adventurer looking to tell their tale in the form of a three part saga. Each part of the saga is completed by collecting keywords from locations and encounters.

As a first offering from designer Tristan Hall, this was a very ambitious project and 10 years on the making. His decision to use only one artist to produce the unique pieces of art for over 300 cards led to quite a big delay, but the result is a truly stunning looking game with a consistent feel. Every time you draw a card, you will spend a moment just taking in it's beauty. This coherence really helps in immersing the players into a fantasy world akin to a Tolkien story.

You choose from a selection of heroes races and classes, the variety of which will give many combinations, keeping the game fresh. Then, choose a 'saga' - a personal quest spanning 4 chapters that you must complet…