Skip to main content

Our Latest Article..

Safety Guide To Buying Board Games Online

  The main article can be found on  https://www.werenotwizards.co.uk/a-guide-to-buying-board-games-online/ Whether you're an active player looking for that next hot board game, or a collector looking to fill a gap on the shelf. There's so many different ways to purchase games that it can be confusing. Sometimes chasing that 'must have' can put you into the potential situation of being scammed out of your cold hard cash for card board. You want to buy from the right sellers and avoid refunds and returns.  Here's a simply guide to keep your bank account safe and your collection full. Online Websites RULE ONE - Stick to the sites you know, unless they come recommended by several peers. If you're a member of a local gaming group, Facebook Group or Tabletop Discord, it's worthwhile  asking your friends and fellow gamers if they've heard of the site you've been checking out. If they have doubts, then consider leaving well alone. The tabletop website www.bo

MYnd Kraft by Tharini Rajamohan - First Thoughts



MYnd Kraft by Tharini Rajamohan is a more of a games system then an actual game, combining some basic programming knowledge in order to create a series of mini games that can be expanded upon and even altered to increase or decrease the difficulty.

Look on it as something similar to what Bez did with Wibbell ++ or Karen Rubins achieved with Comic Turns, both of which are brilliant fun in their own right and continue to offer additional hours of entertainment as you experiment and explore with the foundations provided in their respective core sets.



Let us start with the encouraging first observation that you can sit down and know the basics of how MYnd Kraft works in little under four minutes, regardless of how much or little programming knowledge that you have, and that if you can’t tell your switch from your loop, or your function from your data structure then worry not, as the instruction booklet is laid out in a clear series of tables that explain exactly how each of the cards work.

You will have two types of cards to play with in MYnd Kraft, an action or a number card. Number cards are self explanatory, ranging from 0 to 7 in Red, Yellow, Green and Blue. Bright and colourful and easy to understand. You also get a black wild card that can serve as any colour or number if required.


I have concerns as to whether those with colour blindness might have some accessibility issues as there are no obvious ways to tell the colours apart otherwise. However this being a kickstarter game and being subject to change, there is a possibility that this may be altered in the final product that is shipped out.


The action cards are where all of the action takes place, and each action card requires you to place an appropriate number card accordingly based on required conditions. At this point it will be easier to look on the pictures I’ve taken of the game, but as a brief explanation, some might allow you to lay down any card, regardless of the colour. Others will only allow you to lay specific colours and numbers. Loops will require you to lay more than one card down, arrays will let you play up to a certain number of cards as long as you adhere to the colour rules. The beauty of MYnd Kraft is that once you have a basic understanding of these core concepts then putting them into practice on the included mini-games is no difficult undertaking.





Games like EZY CODR require each player to play a card based on the what is stated on the action card. SPEEDY MONSTR ramps this up and has everyone playing at the same time resulting in some fast and furious gameplay. MEMRY FLIPOTHON takes this further and needs you to not remember pairs, but where the combined action and number cards can be found. This all culminates in COBBLE THE CODE, where the team works together to create a number and action based crossword type puzzle that takes into account everything that has been learned so far and has solutions criss crossing each other in a programming rainbow that is very satisfying.


So what you have here is a card game system that will educate, entertain and potentially delight those that take the time to dig below the initial couple of game modes and explore its full potential. For those who decide to go even further, there are the options to develop your own modes and create your own games which is probably what Tharini intended in the first place. Will some find it dull because of a lack of overall ‘theme’? Well yes, but i wouldn’t expect them to pick it up in the first place. I can see it thriving in an educational environment or for those looking for something to teach as well as entertain. My biggest concern? The name is so close to a very well known massive behemoth of an IP that a name change might be an inevitability, and in fact, to those i mentioned MYnd Kraft to, the first question was about blocks instead of maths. But we shall see.





If you are looking for something different, educational and with potential to be the card game that keeps giving, then MYnd Kraft is something worth considering, especially for younger gamers.


We received a preview version of the game, so the final graphics, layout and card quality may differ in the final product.

MYnd Kraft is appearing on kickstarter os make sure you check out the campaign fully before backing.

Comments

Related Podcasts

Popular posts from this blog

Parks Board Game Review | Keymaster Games | Base Game Review

Taking slow methodical steps, taking your time, closing your eyes and breathing in slowly, taking in the smell of nature and the scenery and managing the sensory overload crashing over you with a pine freshness. Do that. Stop and breathe. Take it all in. Be at peace. You might be inclined to use the word 'majesty', and you wouldn't be blamed for feeling a slight sense of being overwhelmed, as once again you're reminded of how stupidly small you are in relation to everything around you. That no amount of preparation would help you if the uncontrolled environment decided to focus it's gaze entirely on you, to put you back in the food chain. You might think to yourself you could survive, but the reality is that you'd die of thirst before you died of boredom, and so we sanitise our touches with the grander examples of nature, by sticking to the path, and coming within touching distance enough to go ooh and ahh, like we are watching fireworks. Always behind a

Wee Toons Board Game Review - Alderac Entertainment Group - (Tiny Towns Review)

Fir aw the times yi hope yi end up gieing the chance tae look at summin braw and special and summit that the high heid yins are aw spraffing aboot, thurs aways the chaunce yi sit there thinkin, am a gieing it laldy here coz I am gettin tae ploy it? Sometimes yir better waitin until aw cont hiz calmed doon, and yi dinnae feel like some wydo is sitting aun yir shouldoor, checkin yir watch fir ya, and tutting like a radge.  Tiny Toon fae Alderac wiz such a game. In the past yi couldnae move fir sumwan chattin aboot it, stickin it oan lists and Twitching all oer tha innernet. Like, it wiz so gid tha it even wun tha top prize at Origins. Tha probbly ment tha heid bummer, Mr McPherson wiz toap man fir five minits in his hoose, so he goat the remote fir the telly, and was given the extra crunchy bit off the fish supper oan friday.  Tiny Toons is aboot wid an bricks an glass and stoan, and yir aw like the heid man makin the calls, tellin fowk wit tae build wi an they aw need tae follow yir lea

Empire Plateau Board Game Kickstarter Preview

This is the pre-production version, so the art, rules and mechanics may be subject to change over the next couple of months. Therefore please treat this as a first thoughts piece, based on version of the game that we were provided with. We have not been paid for the preview. We also do not provide a full play by play explanation of the game, so not all mechanics may be mentioned in the preview. So what have I done? I really don't know. I have a rule about reviews that I keep to myself which is very simple. Any designer that contacts me and says 'Well, it's like chess but..' I normally respond with a quiet thank you and then a polite decline. I want people to sell me the game because of what it is, not because they claim to have improved a game that is so in it's own category some people wouldn't even necessarily put it down as a board game. No, making the horsey jump an extra space isn't going to cut it, and no I like the prawns the way they are I thank you