Skip to main content

Our Latest Article..

Safety Guide To Buying Board Games Online

  The main article can be found on  https://www.werenotwizards.co.uk/a-guide-to-buying-board-games-online/ Whether you're an active player looking for that next hot board game, or a collector looking to fill a gap on the shelf. There's so many different ways to purchase games that it can be confusing. Sometimes chasing that 'must have' can put you into the potential situation of being scammed out of your cold hard cash for card board. You want to buy from the right sellers and avoid refunds and returns.  Here's a simply guide to keep your bank account safe and your collection full. Online Websites RULE ONE - Stick to the sites you know, unless they come recommended by several peers. If you're a member of a local gaming group, Facebook Group or Tabletop Discord, it's worthwhile  asking your friends and fellow gamers if they've heard of the site you've been checking out. If they have doubts, then consider leaving well alone. The tabletop website www.bo

Splash! Tabletop Game Review - Coiledspring Games


You never know what's in a tin, 
Until you open it and begin, 
to rummage through the compact contents,
and see if it makes any sense.
And all the time hoping what's contained, 
is something that will be well explained.
A simple circular set of rules inside,
I hope they make sense, I can't abide
The ones that leave you second guessing,
as playing those games is most depressing.



Let me tell you of the aim, 
or how you win this simple game. 
It's all about stacking blocks of different
shapes and sizes while you're meant
to try to make the other player, make 
a mistake and topple down the Stake,
oh sorry I meant stack. 



You see you aren't just all out attack. 
See unlike games of a similar nature, 
You get to chose the other's future, 
of what block they get to play, 
Without them having the slightest say.
So straight out the blocks you set your trap, 
and try to leave them in a flap,
As they try to balance, and place and stack,
one more block upon the pack, 
that's already leaning and starting to shudder, 
then with glee they then chose another 
wooden piece for you to add to, 
the already shaking tower because you
thought you would be clever and 
give them the long thin shape to hand (le) 
And now it's you that's in trouble, 
'cause there's no way that this one that's double 
in size of the one that's there already, 
could possible balance and stay steady. 



But determined you try, and with fingers
steady, just above the tower it lingers. 
While your opponent grins and goads you grinning, 
JUST PLACE IT ALREADY, YOU KNOW I'M WINNING.
And like a jewel thief on a heist,
the briefest moment you think, well, it might,
But like a slow motion moment in a movie, 
The pieces move slightly, like they're woozy,
or sleepy or tipsy and ready to tip,
and off the top, your last piece slips,
and ends up on the table with a clatter, 
and then the rest follow like it matters. 
And across the table they grab a gem, 
Which is bad for you, but good for them,
Because now they've got a total of three in their stash, 
And that means they've won this game of Splash.




A copy of Splash was provided to us from Coiledspring Games www.coiledspring.co.uk
Splash was designed by Wilfried and Marie Fort
We were not paid for this Review
Coiledspring have not appeared on the podcast.

If you would like to support more written pieces on the blog then please consider backing us on Patreon. www.patreon.com/werenotwizards

Related Podcasts

Popular posts from this blog

Parks Board Game Review | Keymaster Games | Base Game Review

Taking slow methodical steps, taking your time, closing your eyes and breathing in slowly, taking in the smell of nature and the scenery and managing the sensory overload crashing over you with a pine freshness. Do that. Stop and breathe. Take it all in. Be at peace. You might be inclined to use the word 'majesty', and you wouldn't be blamed for feeling a slight sense of being overwhelmed, as once again you're reminded of how stupidly small you are in relation to everything around you. That no amount of preparation would help you if the uncontrolled environment decided to focus it's gaze entirely on you, to put you back in the food chain. You might think to yourself you could survive, but the reality is that you'd die of thirst before you died of boredom, and so we sanitise our touches with the grander examples of nature, by sticking to the path, and coming within touching distance enough to go ooh and ahh, like we are watching fireworks. Always behind a

Wee Toons Board Game Review - Alderac Entertainment Group - (Tiny Towns Review)

Fir aw the times yi hope yi end up gieing the chance tae look at summin braw and special and summit that the high heid yins are aw spraffing aboot, thurs aways the chaunce yi sit there thinkin, am a gieing it laldy here coz I am gettin tae ploy it? Sometimes yir better waitin until aw cont hiz calmed doon, and yi dinnae feel like some wydo is sitting aun yir shouldoor, checkin yir watch fir ya, and tutting like a radge.  Tiny Toon fae Alderac wiz such a game. In the past yi couldnae move fir sumwan chattin aboot it, stickin it oan lists and Twitching all oer tha innernet. Like, it wiz so gid tha it even wun tha top prize at Origins. Tha probbly ment tha heid bummer, Mr McPherson wiz toap man fir five minits in his hoose, so he goat the remote fir the telly, and was given the extra crunchy bit off the fish supper oan friday.  Tiny Toons is aboot wid an bricks an glass and stoan, and yir aw like the heid man makin the calls, tellin fowk wit tae build wi an they aw need tae follow yir lea

Empire Plateau Board Game Kickstarter Preview

This is the pre-production version, so the art, rules and mechanics may be subject to change over the next couple of months. Therefore please treat this as a first thoughts piece, based on version of the game that we were provided with. We have not been paid for the preview. We also do not provide a full play by play explanation of the game, so not all mechanics may be mentioned in the preview. So what have I done? I really don't know. I have a rule about reviews that I keep to myself which is very simple. Any designer that contacts me and says 'Well, it's like chess but..' I normally respond with a quiet thank you and then a polite decline. I want people to sell me the game because of what it is, not because they claim to have improved a game that is so in it's own category some people wouldn't even necessarily put it down as a board game. No, making the horsey jump an extra space isn't going to cut it, and no I like the prawns the way they are I thank you