Demigods eh? You think every thing is going well and life is nice and quiet, then all of a sudden you're reminded that you've actually got to go and prove yourself and show how powerful you are in order to ascend to some kind of Pantheon type thing. Well, in Divinus you need to. Now, I don't want you to cringe when I mention this game, but Divinus from Lucky Duck Games seems to have crawled from the same evolutionary pool as Charterstone. Now that might be enough to have some of you wince slightly but hang fire. I'm very aware that not everyone had the best time from that game and time has seen it as more an experiment in gameplay than a direction to forge ahead with. What if I said that Divinus also seems to have inherited its mother's love of Carcassonne. Does that make you feel any better? I hope so. I really do. Divinus is another entry in the application based games that Lucky Duck Games are quietly and regularly producing from their studios. They seem to have
The important thing here between us creative media muffins and board game publishers is the symbiotic nature of the relationship, the back and forth, the two way street. If you are thinking we are only here for the free stuff then you're sadly mistaken. We got over that little gem years ago. Like the gladiators, we came here for the sword and battle but we stay for the lasting applause. Because after all of this time, we do have an audience, regardless if it is ten or ten thousand strong. We are parasites, who build our house on the art and creation and toil of others, but as time goes on and we don't fade away into the meeple<insert name> graveyard, we too by very definition create a catalogue of content. A body of works that often demands thought, skill and in many ways development. We elicit emotional responses and conversation and even regret, as long as we are granted the dog treat of interaction then we are happy. We understand that you owe us nothing. We are poli